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Classes into tiers
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<blockquote data-quote="Herremann the Wise" data-source="post: 5949131" data-attributes="member: 11300"><p>I disagree with Rogue being tier one, I'd knock it back down to tier two. My reasoning is twofold:</p><p></p><p>*In terms of combat, I see the rogue as a pure derivative of the fighter or martialist.</p><p>*By trying to have the rogue as the "skill monkey", I think it sucks away too much of that oxygen from the other classes. Why can't all classes be particularly skilful? By erasing the rogue, you allow the other classes to breath up and neatly subsume that former space.</p><p></p><p>As such I'd replace the rogue with the "Primal" character (thus the core neatly represents the primary four 4e sources). Therefore you have:</p><p>- The Martialist [Specializing in skilful and powerful non-magical pursuits]</p><p>- The Wizard [Specializing in the "taint" of unnatural arcane magic]</p><p>- The Priest [Specializing as a conduit between the Deities and their Celestial Servants and the Mortal Realm.</p><p>- The Primalist [Specializing in spirits and the spiritual realm overlaying the material plane].</p><p></p><p>These are like different platters from which characters can take their stuff. Like primary colours, it is when you start mixing these that the tier two/three classes are produced. Mix the martialist and priest to get the cleric/paladin. Mix the Martialist/Primalist to get the barbarian on one side of this spectrum or the shaman at the other. Mix the wizard and the primalist to get the Voodoo guy or the priest and the primalist to get the Necromancer. Different from what has been chosen for 5e sure but if I was starting the whole thing from scratch, that is what I would do.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5949131, member: 11300"] I disagree with Rogue being tier one, I'd knock it back down to tier two. My reasoning is twofold: *In terms of combat, I see the rogue as a pure derivative of the fighter or martialist. *By trying to have the rogue as the "skill monkey", I think it sucks away too much of that oxygen from the other classes. Why can't all classes be particularly skilful? By erasing the rogue, you allow the other classes to breath up and neatly subsume that former space. As such I'd replace the rogue with the "Primal" character (thus the core neatly represents the primary four 4e sources). Therefore you have: - The Martialist [Specializing in skilful and powerful non-magical pursuits] - The Wizard [Specializing in the "taint" of unnatural arcane magic] - The Priest [Specializing as a conduit between the Deities and their Celestial Servants and the Mortal Realm. - The Primalist [Specializing in spirits and the spiritual realm overlaying the material plane]. These are like different platters from which characters can take their stuff. Like primary colours, it is when you start mixing these that the tier two/three classes are produced. Mix the martialist and priest to get the cleric/paladin. Mix the Martialist/Primalist to get the barbarian on one side of this spectrum or the shaman at the other. Mix the wizard and the primalist to get the Voodoo guy or the priest and the primalist to get the Necromancer. Different from what has been chosen for 5e sure but if I was starting the whole thing from scratch, that is what I would do. Best Regards Herremann the Wise [/QUOTE]
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