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Classes into tiers
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<blockquote data-quote="Minigiant" data-source="post: 5950261" data-attributes="member: 63508"><p>Once again, people are doing it backwards. Start form Tier 4 for themes</p><p></p><p>Tier 4 is themes. Themes are a collection of 3 combat or combat facilitating feats. So Tier 4 classes would be classes that could be boiled down to 3 aspects that have no HD or attack bonus requirement. These would be the many of 3E's later base classes and most of the new 4th edition base classes after the PHB (4E classes only had about 3 class features anyway. And most late 4E classes recieved few variants).</p><p></p><p>Tier 3 are rarer classes. These would be classes with enough classes features to be considered a base class OR several themes incorporating all of the different class features. </p><p></p><p>Tier 2 are more common classes but still a bit uncommon. Many of this are complex variants of existing traditional classes (Druid, Sorcerer), hybrid of the traditional classes that are done justice by multiclassing (Paladin, Ranger), or less rare classes that require subsystems not seen in the core 4.</p><p></p><p>Tier 1 are the core 4.</p><p></p><p>Tier 1: Common (Found in nearly all D&D places and settings)</p><p>Fighter</p><p>Rogue</p><p>Cleric</p><p>Wizard</p><p> </p><p>Tier 2: Uncommon (Hard variants, complex hybrids, and classes with their own system)</p><p>Bard (bard songs can't be fit into a feat)</p><p>Ranger (either a class or an ugly multiclass)</p><p>Paladin (see ranger)</p><p>Druid (wildshape is too broken as a feat. <strong>trust me</strong>)</p><p>Sorcerer (literally the definition of rewriting the wizard as a non-bookish internal caster)</p><p>Warlock (uses its own magic system)</p><p>Monk (see ranger)</p><p> </p><p>Tier 3: Rare (either not common in the setting or a soft variant but has enough legacy and class features to be a class of 3+ themes)</p><p>Barbarian (could be a class or several themes one for each type: martial rager, primal rager, anti-mage...) </p><p>Assassin (really only has 3 features:: assassination, poison use, and minor magic. Can be a base class with all three or 3 themes)</p><p>Warlord (could be a class or several themes one for each type: inspiring, tactical, bravura)</p><p>Psion (variant wizard)</p><p>Cavalier (nondivine paladin perfect of a reputation and honor game)</p><p>Shaman (variant druid/cleric/wizard, could be a few spirit based themes or a caster with its own spell list)</p><p> </p><p>Tier 4: Theme (classes that don't have enough unique features to really be a base class)</p><p>Seeker</p><p>Invoker</p><p>Ardent</p><p>Warden</p><p>Battlemind/Psy Warrior</p><p>Artificer</p><p>Swordmage</p><p>Specialist Caster</p><p>Specialist Warrior</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5950261, member: 63508"] Once again, people are doing it backwards. Start form Tier 4 for themes Tier 4 is themes. Themes are a collection of 3 combat or combat facilitating feats. So Tier 4 classes would be classes that could be boiled down to 3 aspects that have no HD or attack bonus requirement. These would be the many of 3E's later base classes and most of the new 4th edition base classes after the PHB (4E classes only had about 3 class features anyway. And most late 4E classes recieved few variants). Tier 3 are rarer classes. These would be classes with enough classes features to be considered a base class OR several themes incorporating all of the different class features. Tier 2 are more common classes but still a bit uncommon. Many of this are complex variants of existing traditional classes (Druid, Sorcerer), hybrid of the traditional classes that are done justice by multiclassing (Paladin, Ranger), or less rare classes that require subsystems not seen in the core 4. Tier 1 are the core 4. Tier 1: Common (Found in nearly all D&D places and settings) Fighter Rogue Cleric Wizard Tier 2: Uncommon (Hard variants, complex hybrids, and classes with their own system) Bard (bard songs can't be fit into a feat) Ranger (either a class or an ugly multiclass) Paladin (see ranger) Druid (wildshape is too broken as a feat. [B]trust me[/B]) Sorcerer (literally the definition of rewriting the wizard as a non-bookish internal caster) Warlock (uses its own magic system) Monk (see ranger) Tier 3: Rare (either not common in the setting or a soft variant but has enough legacy and class features to be a class of 3+ themes) Barbarian (could be a class or several themes one for each type: martial rager, primal rager, anti-mage...) Assassin (really only has 3 features:: assassination, poison use, and minor magic. Can be a base class with all three or 3 themes) Warlord (could be a class or several themes one for each type: inspiring, tactical, bravura) Psion (variant wizard) Cavalier (nondivine paladin perfect of a reputation and honor game) Shaman (variant druid/cleric/wizard, could be a few spirit based themes or a caster with its own spell list) Tier 4: Theme (classes that don't have enough unique features to really be a base class) Seeker Invoker Ardent Warden Battlemind/Psy Warrior Artificer Swordmage Specialist Caster Specialist Warrior [/QUOTE]
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