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Classes into tiers
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<blockquote data-quote="Sadrik" data-source="post: 5950456" data-attributes="member: 14506"><p>I think you have nailed it in your post. However, just a couple of things. I am hoping that theme can define spell list in some fashion. Because I would like to see all the spontaneous casters fall under one heading as variants of each other. Want to be a warlock? pick sorcerer or wizard and tack on your warlock theme. Want to be a psion? pick your wizard or sorcerer and put on your theme. I think each of these would be an acceptable way to go. For instance psion would have access to a specific list of spells that correlate to the psion (i.e. psychic powers), warlock the same.</p><p></p><p>The bard songs can simply be spells too. No need to have songs as class features with an adjunct bard spell point system to cast them. Clearly the only definitional change would be bards dont cast their spells they perform them. I can see a bard a cleric of a music god, a rogue/wizard, a rogue/sorcerer, a fighter + some combination even. That said I think the class is iconic enough to warrant its own class, but just make the bard songs spells, no need for an additional system tacked on.</p><p></p><p>The druid is similar in my mind too, its class features (from < 4e) can be encapsulated in spells. Wildshape can be a spell. It really always should have been. Access improved critters as you level up and wala. </p><p></p><p>Ranger paladin and monk. These should all be separate and unique classes and not just multiclasses of the core tier 1 common classes. The best thing to do imho, is to strip the background out of the classes, because these classes are not generic enough. Make them generic and you will really get to the root of what the classes features and abilities are. If someone wants to play a paladin because they want to be a champion of good (and not simply a fighter/cleric) what does that mean and what does the class offer. No easy task, because there are a lot of people who have an opinion, on it and you can misstep. If they try and broaden classes though and treat them as big tents where multiple backgrounds, themes and create the broadest based appeal for a class it is hard to go wrong. The more requirements and limitations they put on a class the more it becomes niche and I don't mean mechanically I mean the classes place in the world. Paladins in particular suffer from this. They are very limited in scope. I'd personally like to see a paladin that could fit in any culture without a hitch. Samurai paladin, tribesman paladin, and city watch paladin. I dont think all of these work currently. Make it work.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5950456, member: 14506"] I think you have nailed it in your post. However, just a couple of things. I am hoping that theme can define spell list in some fashion. Because I would like to see all the spontaneous casters fall under one heading as variants of each other. Want to be a warlock? pick sorcerer or wizard and tack on your warlock theme. Want to be a psion? pick your wizard or sorcerer and put on your theme. I think each of these would be an acceptable way to go. For instance psion would have access to a specific list of spells that correlate to the psion (i.e. psychic powers), warlock the same. The bard songs can simply be spells too. No need to have songs as class features with an adjunct bard spell point system to cast them. Clearly the only definitional change would be bards dont cast their spells they perform them. I can see a bard a cleric of a music god, a rogue/wizard, a rogue/sorcerer, a fighter + some combination even. That said I think the class is iconic enough to warrant its own class, but just make the bard songs spells, no need for an additional system tacked on. The druid is similar in my mind too, its class features (from < 4e) can be encapsulated in spells. Wildshape can be a spell. It really always should have been. Access improved critters as you level up and wala. Ranger paladin and monk. These should all be separate and unique classes and not just multiclasses of the core tier 1 common classes. The best thing to do imho, is to strip the background out of the classes, because these classes are not generic enough. Make them generic and you will really get to the root of what the classes features and abilities are. If someone wants to play a paladin because they want to be a champion of good (and not simply a fighter/cleric) what does that mean and what does the class offer. No easy task, because there are a lot of people who have an opinion, on it and you can misstep. If they try and broaden classes though and treat them as big tents where multiple backgrounds, themes and create the broadest based appeal for a class it is hard to go wrong. The more requirements and limitations they put on a class the more it becomes niche and I don't mean mechanically I mean the classes place in the world. Paladins in particular suffer from this. They are very limited in scope. I'd personally like to see a paladin that could fit in any culture without a hitch. Samurai paladin, tribesman paladin, and city watch paladin. I dont think all of these work currently. Make it work. [/QUOTE]
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