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Classes into tiers
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<blockquote data-quote="Remathilis" data-source="post: 5950760" data-attributes="member: 7635"><p>I was tempted to go with a flat "No." here and leave it, but it warrants some additional explanation.</p><p></p><p>I understand OD&D had the core three and thieves were added in the 2nd or 3rd supplement. However, If ANY class has earned its place, its Thief. He's been the "skill" character long before D&D cared about skills, and he's an archetype/role not easily replicated with F-M/M-U/C. D&D since 1977 (Holmes) has had Thief as the defacto fourth man, and there is needs to stay. </p><p></p><p>Hell, if you want to get REALLY technical, Cleric could probably go tier 2 also, as they're not common to much fantasy; self-justifies its own experience, is overly-world/campaign specific, and isn't even common to all D&D (Dark Sun, I'm looking at you). </p><p></p><p>Fighting Man and Magic-User, the only classes D&D NEEDs.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5950760, member: 7635"] I was tempted to go with a flat "No." here and leave it, but it warrants some additional explanation. I understand OD&D had the core three and thieves were added in the 2nd or 3rd supplement. However, If ANY class has earned its place, its Thief. He's been the "skill" character long before D&D cared about skills, and he's an archetype/role not easily replicated with F-M/M-U/C. D&D since 1977 (Holmes) has had Thief as the defacto fourth man, and there is needs to stay. Hell, if you want to get REALLY technical, Cleric could probably go tier 2 also, as they're not common to much fantasy; self-justifies its own experience, is overly-world/campaign specific, and isn't even common to all D&D (Dark Sun, I'm looking at you). Fighting Man and Magic-User, the only classes D&D NEEDs. [/QUOTE]
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