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<blockquote data-quote="MoonSong" data-source="post: 5953665" data-attributes="member: 6689464"><p>I beg to differ on the sorcerer being easily handled by a theme. Sorcerers only partially resemble wizards on the surface and a theme meant to turn a wizard into a sorcerer would have to be awfully powerfull to be satisfactory, and even then it wouldn't be satisfactory enough.</p><p></p><p>What wizards and sorcerers have in common:</p><p>-Hit dice / hit points </p><p>-Both cast arcane spells</p><p>-They don't mesh well with armor</p><p></p><p>What are the differences beween them:</p><p>-Weapon proficiencies. The sorcerer is more likely to do something interesting on melee and to invest into STR and CON as a result.</p><p>-Spell progression. Wizards get a quicker access to more powerful spells</p><p>-Spellcasting ability. It may be very easily overlooked, but the primary spellcasting ability really marks the way a character plays, double since ability scores are going to be the main way of interction with the world. A good wizard is a bookworm, a good sorcerer the soul of the party. </p><p>-Spellbook vs Spontaneous. A sorcerer is a fine specialized tool, he can't afford to have a diferent array of spells everyday, but he can use the few spells he knows to the fullest and in a more reliable way than a wizard.</p><p>-A wizard is strategic, a sorcerer is tactical.</p><p>-A sorcerer is simpler to play.</p><p></p><p>A sorcerer theme would have to do the following to a wizard on the very first level:</p><p></p><p>- Change the spellcasting ability from INT TO CHA. </p><p>- Increase Weapon Proficiencies</p><p>- get rid of the spellbook in exchange for spontaneous casting</p><p>- change spellcasting progression </p><p></p><p>And even then it wouldn't be a satisfactory sorcerer, because all of them would be the same except for background. There wouldn't be any room to specialize on magic, on melee or anyhting else if desired.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5953665, member: 6689464"] I beg to differ on the sorcerer being easily handled by a theme. Sorcerers only partially resemble wizards on the surface and a theme meant to turn a wizard into a sorcerer would have to be awfully powerfull to be satisfactory, and even then it wouldn't be satisfactory enough. What wizards and sorcerers have in common: -Hit dice / hit points -Both cast arcane spells -They don't mesh well with armor What are the differences beween them: -Weapon proficiencies. The sorcerer is more likely to do something interesting on melee and to invest into STR and CON as a result. -Spell progression. Wizards get a quicker access to more powerful spells -Spellcasting ability. It may be very easily overlooked, but the primary spellcasting ability really marks the way a character plays, double since ability scores are going to be the main way of interction with the world. A good wizard is a bookworm, a good sorcerer the soul of the party. -Spellbook vs Spontaneous. A sorcerer is a fine specialized tool, he can't afford to have a diferent array of spells everyday, but he can use the few spells he knows to the fullest and in a more reliable way than a wizard. -A wizard is strategic, a sorcerer is tactical. -A sorcerer is simpler to play. A sorcerer theme would have to do the following to a wizard on the very first level: - Change the spellcasting ability from INT TO CHA. - Increase Weapon Proficiencies - get rid of the spellbook in exchange for spontaneous casting - change spellcasting progression And even then it wouldn't be a satisfactory sorcerer, because all of them would be the same except for background. There wouldn't be any room to specialize on magic, on melee or anyhting else if desired. [/QUOTE]
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