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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="devoblue" data-source="post: 4070779" data-attributes="member: 11906"><p>It's probably a bit harsh to judge without seeing the ranger. Mechanically, there is place in between the rogue and the fighter for the lightly armored skillful warrior. The assumption that some people have that the ranger is tied to two-weapon fighting or archery is based on something that is only 3e, and we've got no indication that this will be duplicated in 4e. I would expect that the swashbuckler archtype could be filled by a ranger build. We know that the ranger is a striker and is losing spell casting, so that will allow him to be more focused on his combat options. He also will probably get an archer as a build, and may keep a twf build, although that doesn't sound very striker to me.</p><p></p><p>Finally, on the possibility that he gets mandatory skill choices that force him to focus on wilderness like a rogue focuses on stealth and thievery - I would consider it highly likely that the DMG includes discussion on why it is mandatory (strong recommendation for new players), why you would change that, and also includes it on a check list of "approved" house rules.</p><p></p><p>Edit: Remember that the ranger killed the scout and took his stuff. Ranger is supposed to be cooler in 4e.</p></blockquote><p></p>
[QUOTE="devoblue, post: 4070779, member: 11906"] It's probably a bit harsh to judge without seeing the ranger. Mechanically, there is place in between the rogue and the fighter for the lightly armored skillful warrior. The assumption that some people have that the ranger is tied to two-weapon fighting or archery is based on something that is only 3e, and we've got no indication that this will be duplicated in 4e. I would expect that the swashbuckler archtype could be filled by a ranger build. We know that the ranger is a striker and is losing spell casting, so that will allow him to be more focused on his combat options. He also will probably get an archer as a build, and may keep a twf build, although that doesn't sound very striker to me. Finally, on the possibility that he gets mandatory skill choices that force him to focus on wilderness like a rogue focuses on stealth and thievery - I would consider it highly likely that the DMG includes discussion on why it is mandatory (strong recommendation for new players), why you would change that, and also includes it on a check list of "approved" house rules. Edit: Remember that the ranger killed the scout and took his stuff. Ranger is supposed to be cooler in 4e. [/QUOTE]
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