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General Tabletop Discussion
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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Irda Ranger" data-source="post: 4070809" data-attributes="member: 1003"><p>1) You also didn't mention multi-classing. Perhaps some combo of Ranger, Rogue, Fighter or even Warlord would fit your concept to a T.</p><p></p><p>2) It's a class-based system, not a make-any-concept-I-want-point-buy system. Always has been, always will be (as long as it's D&D). This implies that the classes actually mean something and define an archetype; which further implies that an infinite universe of archetypes isn't possible without an infinite number of classes. Between the choices of acceptance of that fact and an early aneurysm, I choose acceptance. I'm not your doctor (or anyone's doctor), but I suggest the same for everyone.</p><p></p><p>3) We still haven't see a complete list of feats and powers available to the Rogue. Proper feat/power selection may address several of your concerns.</p><p></p><p>But all of those arguments are applicable to all of the rants we have on EN World. You just shouldn't have such high blood pressure over a system you haven't seen in entirety yet and played a few times. Rant away at GenCon '08, if you must, once you've got a couple months of playtest under your belt, but until then there's no justification for this kind of excitement.</p><p></p><p>But lucky for you, I have an argument that's directly on point.</p><p></p><p>4) A playtester has already inferred that the Fighter has an agile, swashbucklery build option. </p><p></p><p>So chill out.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4070809, member: 1003"] 1) You also didn't mention multi-classing. Perhaps some combo of Ranger, Rogue, Fighter or even Warlord would fit your concept to a T. 2) It's a class-based system, not a make-any-concept-I-want-point-buy system. Always has been, always will be (as long as it's D&D). This implies that the classes actually mean something and define an archetype; which further implies that an infinite universe of archetypes isn't possible without an infinite number of classes. Between the choices of acceptance of that fact and an early aneurysm, I choose acceptance. I'm not your doctor (or anyone's doctor), but I suggest the same for everyone. 3) We still haven't see a complete list of feats and powers available to the Rogue. Proper feat/power selection may address several of your concerns. But all of those arguments are applicable to all of the rants we have on EN World. You just shouldn't have such high blood pressure over a system you haven't seen in entirety yet and played a few times. Rant away at GenCon '08, if you must, once you've got a couple months of playtest under your belt, but until then there's no justification for this kind of excitement. But lucky for you, I have an argument that's directly on point. 4) A playtester has already inferred that the Fighter has an agile, swashbucklery build option. So chill out. [/QUOTE]
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