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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Aristotle" data-source="post: 4070947" data-attributes="member: 5885"><p>I'm probably too deep into this thread to have much hope of my post being read, but...</p><p></p><p> I'll give you Thievery, that should probably have been recommended rather than automatic. As a DM I would likely let someone who wanted to use the class more as a skirmisher than a thief choose another skill instead. Stealth makes sense enough to me. The lightly armed and armor guy is better able to sneak around? I buy it.</p><p></p><p> I think your jumping way too soon here. For all we know all character classes are automatically proficient in simple weapons, or simple weapons simply don't require proficiency to use. Perhaps to build a better skirmisher you need to take the warrior training feat which might give you access to a number of weapons/armor proficiencies from the warrior class (I'm betting the training feats also let you alternatively select from the other class' at will and per encounter abilities.)</p><p></p><p></p><p>How can we houserule when we don't have the actual rules yet?</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4070947, member: 5885"] I'm probably too deep into this thread to have much hope of my post being read, but... I'll give you Thievery, that should probably have been recommended rather than automatic. As a DM I would likely let someone who wanted to use the class more as a skirmisher than a thief choose another skill instead. Stealth makes sense enough to me. The lightly armed and armor guy is better able to sneak around? I buy it. I think your jumping way too soon here. For all we know all character classes are automatically proficient in simple weapons, or simple weapons simply don't require proficiency to use. Perhaps to build a better skirmisher you need to take the warrior training feat which might give you access to a number of weapons/armor proficiencies from the warrior class (I'm betting the training feats also let you alternatively select from the other class' at will and per encounter abilities.) How can we houserule when we don't have the actual rules yet? [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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