Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puggins" data-source="post: 4071227" data-attributes="member: 12386"><p>In all honesty, how many rogues has everyone played in 3.x that didn't have Hide and Move Silently maxxed out? Sure, such characters exist, but they're in a rather small minority. In other words, for people that really want to play a Dwarven Trap Expert, the rogue is not the greatest fit. But hell, the 3.x rogue was just as bad a fit- why the hell does a trap expert have sneak attack if he doesn't know a thing about stealth? Ergo- wait for a more appropriate class to come down the pipeline in order to get a 100% fit, or deal with a 70% fit, or do a bit of retrofitting (Mearls said such a thing willl be simple).</p><p></p><p>The weapon proficiencies don't bother me, though I wish the sap had been included. The list of weapons is perfectly appropriate for a character who is looking to end the combat as quickly as possible and has very little actual weapons training. The rapier, for those not familiar with it, requires extensive training to use correctly, and is utterly impractical in the context of ambushes.</p><p></p><p>And making razor-precise attacks with a shuriken, sling or long bow? Err.... no. At least not in the middle of combat.</p><p></p><p>Personally I would have liked to see a couple weapons added, but the list as-is makes perfect sense.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4071227, member: 12386"] In all honesty, how many rogues has everyone played in 3.x that didn't have Hide and Move Silently maxxed out? Sure, such characters exist, but they're in a rather small minority. In other words, for people that really want to play a Dwarven Trap Expert, the rogue is not the greatest fit. But hell, the 3.x rogue was just as bad a fit- why the hell does a trap expert have sneak attack if he doesn't know a thing about stealth? Ergo- wait for a more appropriate class to come down the pipeline in order to get a 100% fit, or deal with a 70% fit, or do a bit of retrofitting (Mearls said such a thing willl be simple). The weapon proficiencies don't bother me, though I wish the sap had been included. The list of weapons is perfectly appropriate for a character who is looking to end the combat as quickly as possible and has very little actual weapons training. The rapier, for those not familiar with it, requires extensive training to use correctly, and is utterly impractical in the context of ambushes. And making razor-precise attacks with a shuriken, sling or long bow? Err.... no. At least not in the middle of combat. Personally I would have liked to see a couple weapons added, but the list as-is makes perfect sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
Top