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General Tabletop Discussion
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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Lizard" data-source="post: 4071239" data-attributes="member: 1054"><p>Yeah, I'm not sure why you need to be wielding a light blade to trick a foe into moving, but, then again, Positioning Strike is head-go-all-splodey in soooo many different ways (If I'm fighting a giant slug with a move of 1 square, I can magically make it move 4 squares because I'm highly charismatic? The FRACK?), that I have to agree with other people who have basically said "You will not have fun in 4e if you think too much".)</p><p></p><p>Now, maybe there's rules elsewhere in the game which say things like:</p><p></p><p>"No power which forces an opponent to move can make it move more than its normal movement in round"</p><p>"All forced-movement powers produce one less square of movement for each difference in size between the attacker and the defender if the attacker is smaller"</p><p></p><p>And so on which fix a lot of these problems. But if there aren't, 4e combat is not going to be cinematic and exciting -- it's going to be gut-bustingly silly, and I really don't think that's what they're going for. On the plus side, Rich Burlew will have material for years...</p></blockquote><p></p>
[QUOTE="Lizard, post: 4071239, member: 1054"] Yeah, I'm not sure why you need to be wielding a light blade to trick a foe into moving, but, then again, Positioning Strike is head-go-all-splodey in soooo many different ways (If I'm fighting a giant slug with a move of 1 square, I can magically make it move 4 squares because I'm highly charismatic? The FRACK?), that I have to agree with other people who have basically said "You will not have fun in 4e if you think too much".) Now, maybe there's rules elsewhere in the game which say things like: "No power which forces an opponent to move can make it move more than its normal movement in round" "All forced-movement powers produce one less square of movement for each difference in size between the attacker and the defender if the attacker is smaller" And so on which fix a lot of these problems. But if there aren't, 4e combat is not going to be cinematic and exciting -- it's going to be gut-bustingly silly, and I really don't think that's what they're going for. On the plus side, Rich Burlew will have material for years... [/QUOTE]
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