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*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="JosephK" data-source="post: 4071284" data-attributes="member: 57110"><p>Depends on what you consider a worthwhile upgrade I guess.. I cant imagine handaxes or clubs being much better than whatever the category "light blades" contain. Even <strong>if</strong> we're talking about going from 1d6 to 1d8 with my weapon (which seems unlikely shortswords to clubs), it hardly seems a big enough deal (even with the reduced HP of 4e) to bother with a feat for. My dwarven rogue* will just have to get used to using a dagger I guess. What strikes me as annoying is that the design itself just feels very forced and very limiting, especially in the parts the rogue doesnt choose himself, and as such arent customizable... Such as no sneak attack with clubs, only weapon bonus with daggers. Ontop of that, from looking at this write-up, the same goes for all the rogue powers (except tumble), but that could just be a coincidence, I guess.</p><p></p><p>Just for the record, I'm not vehemently against anything 4e.. On the contrary I like almost everything I've seen so far, and will be buying the edition, and converting my campaign, as soon as it hits the stores. </p><p></p><p></p><p></p><p></p><p></p><p>*The dwarven rogue may or may not actually exist, and may or may not just be one example on why I think the weapon limitations seem overly strict (just like my club wielding footpad).</p></blockquote><p></p>
[QUOTE="JosephK, post: 4071284, member: 57110"] Depends on what you consider a worthwhile upgrade I guess.. I cant imagine handaxes or clubs being much better than whatever the category "light blades" contain. Even [B]if[/B] we're talking about going from 1d6 to 1d8 with my weapon (which seems unlikely shortswords to clubs), it hardly seems a big enough deal (even with the reduced HP of 4e) to bother with a feat for. My dwarven rogue* will just have to get used to using a dagger I guess. What strikes me as annoying is that the design itself just feels very forced and very limiting, especially in the parts the rogue doesnt choose himself, and as such arent customizable... Such as no sneak attack with clubs, only weapon bonus with daggers. Ontop of that, from looking at this write-up, the same goes for all the rogue powers (except tumble), but that could just be a coincidence, I guess. Just for the record, I'm not vehemently against anything 4e.. On the contrary I like almost everything I've seen so far, and will be buying the edition, and converting my campaign, as soon as it hits the stores. *The dwarven rogue may or may not actually exist, and may or may not just be one example on why I think the weapon limitations seem overly strict (just like my club wielding footpad). [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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