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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Raduin711" data-source="post: 4071364" data-attributes="member: 15303"><p>I think the rogue seems more restrictive because designers have said that you should get everything you need to fulfill your role with your class. One of the things rogues need, in my opinion, is the ability to open locks and disable traps. I've played with 3e rogues that avoided those skills, but in the end it was kind of an annoyance for everyone else, because someone has to take those skills, and rogues are designed for them.</p><p></p><p>After all, rogues got trapfinding in 3rd edition no matter what they do, why not the skill to go along with it? It makes just as much sense.</p><p></p><p>Let's face it:</p><p></p><p>rogue /roʊg/ Pronunciation Key - Show Spelled Pronunciation[rohg] Pronunciation Key - Show IPA Pronunciation noun, verb, rogued, ro·guing, adjective</p><p>–noun</p><p>1. a <strong>dishonest</strong>, knavish person; <strong>scoundrel</strong>.</p><p>2. a playfully <strong>mischievous</strong> person; scamp: The youngest boys are little rogues.</p><p>3. a <strong>tramp</strong> or <strong>vagabond</strong>.</p><p></p><p>I really don't have any problem with the 4e rogue living up to these expectations.</p><p></p><p>And as for why you can't sneak attack with a bow, but you can with a crossbow, I <strong>think</strong> the reason is that crossbows are "sneaky" and easier to conceal in a cloak, and a shortbow or longbow are large weapons of hunting and war. If you imagine a sneaky cutpurse in a darkened alley coming around the corner to shoot an unsuspecting person in the back, which makes more sense for this image: the rogue drawing a bow that is 5 and a half feet long, requiring him to stand at his full height, with a loud twang as the arrow is released, or he pulls out a crossbow from inside his cloak, and points it at his target, barely moving a muscle, and resounds with a slightly audible "thwip"?</p><p></p><p>I will say that I hope there are feats that will allow rogues to expand on the weapon list allowed for sneak attacks. There are a few weapons that seem missing, but we will have to see once the game is released...</p></blockquote><p></p>
[QUOTE="Raduin711, post: 4071364, member: 15303"] I think the rogue seems more restrictive because designers have said that you should get everything you need to fulfill your role with your class. One of the things rogues need, in my opinion, is the ability to open locks and disable traps. I've played with 3e rogues that avoided those skills, but in the end it was kind of an annoyance for everyone else, because someone has to take those skills, and rogues are designed for them. After all, rogues got trapfinding in 3rd edition no matter what they do, why not the skill to go along with it? It makes just as much sense. Let's face it: rogue /roʊg/ Pronunciation Key - Show Spelled Pronunciation[rohg] Pronunciation Key - Show IPA Pronunciation noun, verb, rogued, ro·guing, adjective –noun 1. a [B]dishonest[/B], knavish person; [B]scoundrel[/B]. 2. a playfully [B]mischievous[/B] person; scamp: The youngest boys are little rogues. 3. a [B]tramp[/B] or [B]vagabond[/B]. I really don't have any problem with the 4e rogue living up to these expectations. And as for why you can't sneak attack with a bow, but you can with a crossbow, I [B]think[/B] the reason is that crossbows are "sneaky" and easier to conceal in a cloak, and a shortbow or longbow are large weapons of hunting and war. If you imagine a sneaky cutpurse in a darkened alley coming around the corner to shoot an unsuspecting person in the back, which makes more sense for this image: the rogue drawing a bow that is 5 and a half feet long, requiring him to stand at his full height, with a loud twang as the arrow is released, or he pulls out a crossbow from inside his cloak, and points it at his target, barely moving a muscle, and resounds with a slightly audible "thwip"? I will say that I hope there are feats that will allow rogues to expand on the weapon list allowed for sneak attacks. There are a few weapons that seem missing, but we will have to see once the game is released... [/QUOTE]
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