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*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Cadfan" data-source="post: 4071481" data-attributes="member: 40961"><p>Why? You listed Search, Spot, Listen, Knowledge, Gather Information, Diplomacy, Intimidation. Personally I'm not sure that Diplomacy was really one of Holmes' skills, but we'll go with this list. Spot and Listen appear to be Perception. Search is probably Perception as well, or if not, Insight. Gather Information is probably Streetwise. Intimidate is already there. So you train in 4 skills, and you're covered with the core Holmes abilities.</p><p></p><p>That leaves Diplomacy, which I think is questionably relevant, and the Knowledge skills. I have no idea how Knowledge skills are going to be handled in 4e, so this one is up in the air. It also leaves the viability of Intelligence as a stat. As it stands, we have no idea what Intelligence does for a non wizard, at all. I assume it does <em>something</em> useful. I'll give you this- if Intelligence is of no benefit to a non spellcasting character, then yes, Holmes as an archetype is significantly weakened. But personally, I suspect there will be some benefit of some kind.</p><p></p><p></p><p>Holmes was in a detective story, not a story of medieval fantasy combat. You're right that there has to be SOME accommodation. What would be a particularly Sherlock Holmes-ish way of killing orcs? Seems to me that using one's powers of perception to slip a dagger right between the plates of their armor is a pretty good option. Is there a better one? It seems like this is just the usual problem of taking a character from one genre (non violent detective work) to another(medieval style fantasy).</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4071481, member: 40961"] Why? You listed Search, Spot, Listen, Knowledge, Gather Information, Diplomacy, Intimidation. Personally I'm not sure that Diplomacy was really one of Holmes' skills, but we'll go with this list. Spot and Listen appear to be Perception. Search is probably Perception as well, or if not, Insight. Gather Information is probably Streetwise. Intimidate is already there. So you train in 4 skills, and you're covered with the core Holmes abilities. That leaves Diplomacy, which I think is questionably relevant, and the Knowledge skills. I have no idea how Knowledge skills are going to be handled in 4e, so this one is up in the air. It also leaves the viability of Intelligence as a stat. As it stands, we have no idea what Intelligence does for a non wizard, at all. I assume it does [I]something[/I] useful. I'll give you this- if Intelligence is of no benefit to a non spellcasting character, then yes, Holmes as an archetype is significantly weakened. But personally, I suspect there will be some benefit of some kind. Holmes was in a detective story, not a story of medieval fantasy combat. You're right that there has to be SOME accommodation. What would be a particularly Sherlock Holmes-ish way of killing orcs? Seems to me that using one's powers of perception to slip a dagger right between the plates of their armor is a pretty good option. Is there a better one? It seems like this is just the usual problem of taking a character from one genre (non violent detective work) to another(medieval style fantasy). [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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