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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Mentat55" data-source="post: 4071563" data-attributes="member: 14840"><p>I think this will be THE determining factor of whether the rogue (or any other 4E class) is too narrowly defined or not. From what I've seen so far, it seems like the 3E rogue is more flexible, though less flavorful, than the 4E rogue. Weapon choice, complete control over selected skills, and the lack of something like Rogue Tactics that encourage one or the other secondary stat, rather than leaving that more or less up to the player, seem to be the biggest differences, IMO.</p><p></p><p>However, if the multiclassing system is really as elegant as they say it is, and powers cover most of the ground that feats and class abilities once occupied, and you still have feats to add to the mix, I think the 4E rogue >> 3E rogue in terms of flexibility in fulfilling character concepts. Already, the powers we've seen surpass the 3E rogue (in terms of options) when it comes to combat. 3E rogue = sneak attack. Sure, you can take feats to do other things, you can pick different weapons, you can even pick up those Ambush feats based on sneak attack, but still comes back to that -- sneak attack. The 4E rogue has sneak attack, but the handful of powers we saw seems to suggest that in combat, while sneak attack is going to be very important, the rogue can pull off other stunts too, like moving an enemy around, bypassing the defenses of a heavily armored but less nimble opponent, and the like. </p><p></p><p>I am anxious and excited to see what multiclassing, the full powers list, and feats bring to the table, for the rogue and all the other classes.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4071563, member: 14840"] I think this will be THE determining factor of whether the rogue (or any other 4E class) is too narrowly defined or not. From what I've seen so far, it seems like the 3E rogue is more flexible, though less flavorful, than the 4E rogue. Weapon choice, complete control over selected skills, and the lack of something like Rogue Tactics that encourage one or the other secondary stat, rather than leaving that more or less up to the player, seem to be the biggest differences, IMO. However, if the multiclassing system is really as elegant as they say it is, and powers cover most of the ground that feats and class abilities once occupied, and you still have feats to add to the mix, I think the 4E rogue >> 3E rogue in terms of flexibility in fulfilling character concepts. Already, the powers we've seen surpass the 3E rogue (in terms of options) when it comes to combat. 3E rogue = sneak attack. Sure, you can take feats to do other things, you can pick different weapons, you can even pick up those Ambush feats based on sneak attack, but still comes back to that -- sneak attack. The 4E rogue has sneak attack, but the handful of powers we saw seems to suggest that in combat, while sneak attack is going to be very important, the rogue can pull off other stunts too, like moving an enemy around, bypassing the defenses of a heavily armored but less nimble opponent, and the like. I am anxious and excited to see what multiclassing, the full powers list, and feats bring to the table, for the rogue and all the other classes. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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