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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="JohnSnow" data-source="post: 4071615" data-attributes="member: 32164"><p>Without getting into multiclassing, I think people are missing the point.</p><p></p><p>They've told us, since the beginning, that every class would have a defined role to play <em>in combat</em>. The rogue's combat role is "sneaky martial striker." My guess is that the ranger's role is "mobile martial striker."</p><p></p><p>I can't believe people are getting so wound up about the rogue getting 2 skills for free that we know <em>next to nothing</em> about. Stealth is, I suppose, pretty obvious. But what skills does "Thievery" entail? Based on previews to date, we know it covers disable device (probably including picking locks), but it might also include a lot of other things.</p><p></p><p>Chances are good that "extra trained skills" are gained via a feat. My guess is something like the following:</p><p></p><p><strong>Skill Training</strong></p><p><strong>Tier:</strong> Heroic </p><p><strong>Benefit:</strong> When you take this feat, you gain additional trained skills equal to 1 + your Intelligence Bonus (if any).</p><p></p><p>And we know that there's a LOT more than those powers. My evidence?</p><p></p><p>The preview article lists different powers for two separate rogue builds at level 1! So presumably, all the powers they mention are 1st-level. They mention 4 "at-will powers," and preview only 2. They mention 2 "encounter" powers and preview both (along with another that's a 2nd-level utility power). Under the builds, they mention two 1st-level "daily" powers (<em>Easy Target</em> and <em>Trick Strike</em>), but preview neither, instead giving us <em>Crimson Edge</em>, which is <em>9th-level!</em></p><p></p><p>I'm guessing there will be at least 4 (and probably more) "at-will" powers per level, plus some number of "per-encounter" and "daily" powers <em>at each and every level</em> as well. And that's where your options will come from. That means there's a LOT of powers missing. Probably upwards of 90% of them. </p><p></p><p>On top of that, you'll have feats. Since it's now looking like characters will get powers every level, does anyone want to take a crack at when they'll get feats?</p><p></p><p>Dare we hope that you get a feat every level as well?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Cuz that would be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4071615, member: 32164"] Without getting into multiclassing, I think people are missing the point. They've told us, since the beginning, that every class would have a defined role to play [i]in combat[/i]. The rogue's combat role is "sneaky martial striker." My guess is that the ranger's role is "mobile martial striker." I can't believe people are getting so wound up about the rogue getting 2 skills for free that we know [i]next to nothing[/i] about. Stealth is, I suppose, pretty obvious. But what skills does "Thievery" entail? Based on previews to date, we know it covers disable device (probably including picking locks), but it might also include a lot of other things. Chances are good that "extra trained skills" are gained via a feat. My guess is something like the following: [b]Skill Training[/b] [b]Tier:[/b] Heroic [b]Benefit:[/b] When you take this feat, you gain additional trained skills equal to 1 + your Intelligence Bonus (if any). And we know that there's a LOT more than those powers. My evidence? The preview article lists different powers for two separate rogue builds at level 1! So presumably, all the powers they mention are 1st-level. They mention 4 "at-will powers," and preview only 2. They mention 2 "encounter" powers and preview both (along with another that's a 2nd-level utility power). Under the builds, they mention two 1st-level "daily" powers ([i]Easy Target[/i] and [i]Trick Strike[/i]), but preview neither, instead giving us [i]Crimson Edge[/i], which is [i]9th-level![/i] I'm guessing there will be at least 4 (and probably more) "at-will" powers per level, plus some number of "per-encounter" and "daily" powers [i]at each and every level[/i] as well. And that's where your options will come from. That means there's a LOT of powers missing. Probably upwards of 90% of them. On top of that, you'll have feats. Since it's now looking like characters will get powers every level, does anyone want to take a crack at when they'll get feats? Dare we hope that you get a feat every level as well?? :D Cuz that would be :cool: [/QUOTE]
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