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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="TwinBahamut" data-source="post: 4071666" data-attributes="member: 32536"><p>I really don't agree that the fact the Rogue is much more focused of a class now is a problem.</p><p></p><p>The designers have already stated that they aren't trying to make it so that you can cover a wide variety of archetypes through a single core class. Instead, they want people to cover a wide variety of archetypes through multiclassing. I don't know where the quote is from, but the designers have already said that they want players to start designing characters from core concept, and pick classes starting from there, rather than start with a class and try to make it fit a concept. 4E is going to be built around a flexible character creation system, rather than flexible classes.</p><p></p><p>We already know that things like Wizards wearing full-plate and Warlords who use Wizard spells are going to be viable. Also, we know that the Rogue is designed to allow some degree of multiclassing. Sneak attack is limited, sure, but it is more open than the Rogue's weapon list. Light Blade is more generic than dagger and shuriken, Crossbow is more generic than hand crossbow. We don't know how wide it is, but there does seem to be an emphasis on it being more open than just assuming Rogue starting proficiencies.</p><p></p><p>Anyways, I am very happy with the options given to the new rogue, and I am happy that the class is focusing on a limited set of archetypes rather than remaining too broad.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4071666, member: 32536"] I really don't agree that the fact the Rogue is much more focused of a class now is a problem. The designers have already stated that they aren't trying to make it so that you can cover a wide variety of archetypes through a single core class. Instead, they want people to cover a wide variety of archetypes through multiclassing. I don't know where the quote is from, but the designers have already said that they want players to start designing characters from core concept, and pick classes starting from there, rather than start with a class and try to make it fit a concept. 4E is going to be built around a flexible character creation system, rather than flexible classes. We already know that things like Wizards wearing full-plate and Warlords who use Wizard spells are going to be viable. Also, we know that the Rogue is designed to allow some degree of multiclassing. Sneak attack is limited, sure, but it is more open than the Rogue's weapon list. Light Blade is more generic than dagger and shuriken, Crossbow is more generic than hand crossbow. We don't know how wide it is, but there does seem to be an emphasis on it being more open than just assuming Rogue starting proficiencies. Anyways, I am very happy with the options given to the new rogue, and I am happy that the class is focusing on a limited set of archetypes rather than remaining too broad. [/QUOTE]
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