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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4071711" data-attributes="member: 710"><p>I disagree. "Outside the Box" is doing something that is not in a system. A class system is there to provide exactly the opposite - packaging this inside a box - a class. A class that you can make to do anything (or just a lot) is something that's very much no longer a real class, it is some kind "point buy" system for building a character. It's not doing is job as a class.</p><p>It's certainly reasonable to demand a range of customability in a class, because otherwise, you need to invent classes for even the slightest differences (or you end up with a lot of abilities that you can only describe in your personal flavor text, not in actual mechanics), and more importantly, all Rogues look similar to each other. You'll lose all excitement about playing a Rogue after the second time when you noticed they all feel the same. You come up all with this interesting background for the Rogue, but he's still the same. </p><p></p><p>In 3rd edition, the Rogue was received as a very flexible class - and that it was. And basically only due to its broad class skills and many skill points. But all other abilities of the Rogue were the same. There was no choice whether you really wanted Sneak Attack for your "Jarod - The Pretender" clone, or your diplomat, or your dwarven trapmaster. </p><p></p><p>But the problem is - knowing that someone played a Rogue didn't mean anything. Does he sneak around and disarm traps? Or is he an eloquent talker? Creating false documents and selling our loot? You just didn't know, and that meant the class didn't do his job in telling us what the character was all about. And it could also lead to the opposite effect - someone has a cool idea for a Rogue, and then the party says "but we need you to be able to find and disarm traps, open locks and be generally percepive." "But my Rogue is a noble who worked at the city court - he doesn't know anything about this stuff. How am I supposed to fit this into his backstory? Or with his limited skill points?"</p><p></p><p>The 4E rogue has a stronger focus on what you can do. But there are still several options to explore how to play the Rogue. We've only seen a few 1st level power and 9th level power for the Rogue. This will give plenty of room for playing different Rogues. </p><p></p><p>In the end, Roleplaying means you play a role. In D&D, your role is described by a class.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4071711, member: 710"] I disagree. "Outside the Box" is doing something that is not in a system. A class system is there to provide exactly the opposite - packaging this inside a box - a class. A class that you can make to do anything (or just a lot) is something that's very much no longer a real class, it is some kind "point buy" system for building a character. It's not doing is job as a class. It's certainly reasonable to demand a range of customability in a class, because otherwise, you need to invent classes for even the slightest differences (or you end up with a lot of abilities that you can only describe in your personal flavor text, not in actual mechanics), and more importantly, all Rogues look similar to each other. You'll lose all excitement about playing a Rogue after the second time when you noticed they all feel the same. You come up all with this interesting background for the Rogue, but he's still the same. In 3rd edition, the Rogue was received as a very flexible class - and that it was. And basically only due to its broad class skills and many skill points. But all other abilities of the Rogue were the same. There was no choice whether you really wanted Sneak Attack for your "Jarod - The Pretender" clone, or your diplomat, or your dwarven trapmaster. But the problem is - knowing that someone played a Rogue didn't mean anything. Does he sneak around and disarm traps? Or is he an eloquent talker? Creating false documents and selling our loot? You just didn't know, and that meant the class didn't do his job in telling us what the character was all about. And it could also lead to the opposite effect - someone has a cool idea for a Rogue, and then the party says "but we need you to be able to find and disarm traps, open locks and be generally percepive." "But my Rogue is a noble who worked at the city court - he doesn't know anything about this stuff. How am I supposed to fit this into his backstory? Or with his limited skill points?" The 4E rogue has a stronger focus on what you can do. But there are still several options to explore how to play the Rogue. We've only seen a few 1st level power and 9th level power for the Rogue. This will give plenty of room for playing different Rogues. In the end, Roleplaying means you play a role. In D&D, your role is described by a class. [/QUOTE]
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