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Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="I'm A Banana" data-source="post: 4071948" data-attributes="member: 2067"><p>Most anything you'd expect a brilliant detective, a cunning liar, a streetwise urchin, a clever merchant, a master of riddles, a keenly observant tactician, and a master of lore to be able to do.</p><p></p><p>Specifically in combat this means, amongst other things:</p><ul> <li data-xf-list-type="ul">Using the battlefield to his advantage</li> <li data-xf-list-type="ul">Seeing the weaknesses in an enemy's defense</li> <li data-xf-list-type="ul">Knowing how and where and when to strike for maximum effect</li> <li data-xf-list-type="ul">Seeing through bluffs and fients and dodges</li> <li data-xf-list-type="ul">Not hitting often, but hitting hard when they do.</li> <li data-xf-list-type="ul">To use knowledge to gain an immediate advantage</li> <li data-xf-list-type="ul">To be able to manipulate enemies with words and deceptions and insidious forgeries</li> <li data-xf-list-type="ul">To use a small amount of effort for a catastrophic effect</li> </ul><p></p><p>Previous editions haven't done an excellent job of it, but have nodded towards it with, for instance, the ability to do subdual damage with a sneak attack (for when information is more valuable than murder), or with a chance to use arcane scrolls or other magic devices (for when a little bit of knowledge can go a long way), or with feats such as Combat Expertise.</p><p></p><p>Saying "do it all with roleplaying!" is useless, because if I wanted to do that, I'd stick with my 1e fighters.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4071948, member: 2067"] Most anything you'd expect a brilliant detective, a cunning liar, a streetwise urchin, a clever merchant, a master of riddles, a keenly observant tactician, and a master of lore to be able to do. Specifically in combat this means, amongst other things: [LIST] [*]Using the battlefield to his advantage [*]Seeing the weaknesses in an enemy's defense [*]Knowing how and where and when to strike for maximum effect [*]Seeing through bluffs and fients and dodges [*]Not hitting often, but hitting hard when they do. [*]To use knowledge to gain an immediate advantage [*]To be able to manipulate enemies with words and deceptions and insidious forgeries [*]To use a small amount of effort for a catastrophic effect [/LIST] Previous editions haven't done an excellent job of it, but have nodded towards it with, for instance, the ability to do subdual damage with a sneak attack (for when information is more valuable than murder), or with a chance to use arcane scrolls or other magic devices (for when a little bit of knowledge can go a long way), or with feats such as Combat Expertise. Saying "do it all with roleplaying!" is useless, because if I wanted to do that, I'd stick with my 1e fighters. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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