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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="small pumpkin man" data-source="post: 4072040" data-attributes="member: 57910"><p>One thing people are missing out on is the fact that the 3.x rogue was one of the more open ended, options based classes, one of two that could really focus on non-combat things, and had all of these options that could be really interesting <em>if you were in the right campaign</em>. (like building rogues with int or chr as their highest stat) Getting rid of that kind of stuff was a design goal, we knew classes like Wizards would be "simplified" to a middle ground, we shouldn't be surprised it's happened to rogues too. </p><p></p><p>I should also point out that the one set of abilities we haven't seen much of, and hasn't been bought up, is the utility powers, since Rogues have chr as a "secondary ability" and apparently a lot of skill powers, I'm expecting to see a lot of interesting in combat uses of intimidate and bluff (and hopefully insight, streetwise & dungeoneering). The loss of int as a major Rogue stat is somewhat annoying though.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4072040, member: 57910"] One thing people are missing out on is the fact that the 3.x rogue was one of the more open ended, options based classes, one of two that could really focus on non-combat things, and had all of these options that could be really interesting [i]if you were in the right campaign[/i]. (like building rogues with int or chr as their highest stat) Getting rid of that kind of stuff was a design goal, we knew classes like Wizards would be "simplified" to a middle ground, we shouldn't be surprised it's happened to rogues too. I should also point out that the one set of abilities we haven't seen much of, and hasn't been bought up, is the utility powers, since Rogues have chr as a "secondary ability" and apparently a lot of skill powers, I'm expecting to see a lot of interesting in combat uses of intimidate and bluff (and hopefully insight, streetwise & dungeoneering). The loss of int as a major Rogue stat is somewhat annoying though. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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