Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HP Dreadnought" data-source="post: 4072073" data-attributes="member: 55935"><p>I for one welcome our new focused core class overlords!</p><p></p><p>It looks as though in 4E, all the classes are going to have a tighter focus to them. In previous editions of the game, the six or seven TRULY core classes were such generalists, that you could run pretty much any archetype with them.</p><p></p><p>This led to a lot of supplements with increasingly contrived core and prestige classes that really didn't do much that a core class couldn't have done. This probably also contributed to power creep as designers were forced to push the limits of what a character class could do in order to differentiate them.</p><p></p><p>Under 4th edition it looks like the classes are going to be much narrower in scope than before. Instead of a core rogue that can perform just about any rogueish role, its going to have a narrower focus, perhaps on thievery and stabbity-stab-stab combat ability.</p><p></p><p>If you want an social "con man" rogue, perhaps that's going to be covered by the Bard class when it comes out. Or some other class altogether.</p><p></p><p>Just like the fighter seems to be focused on heavy armor approaches, if you want an agile fighter, that might now be the province of the ranger class.</p><p></p><p>The classes are becoming more distinct, and I think that's a good thing.</p><p></p><p>I think the argument that "I want to play X now!" and "Everything should be in the PHB from the get-go" is fallacious. In the first place, that leaves no room to expand the game in later supplements. In the second place, its just not possible so its really a question of whose preferences get included. Personally I could care less about Druids, Gnomes, and Bards. Others may feel differently, but I suspect more people share my view than don't, otherwise they would have gone another route if those were among the most popular elements of the game. You certainly don't see them dropping fighters, even though the fighter archetype can be handled by the Paladin or Ranger. Fighters are just too popular. Many of the elements that have not been included just don't have the same amount of adherents as those that do.</p><p></p><p>What about the Warlord you say. . . its brand new, how can it be one of the popular elements?</p><p></p><p>Well. . . the class is brand new, but we don't know enough to say that its playstyle is. Perhaps it turns out that its something that previously a fighter, paladin, or cleric build did well that is very popular. Under the new more narrow class focus, that play style gets its own class. </p><p></p><p>In addition adding some new elements to the game outside of what was previously considered "core" really reinforces the "freshness" of the new rules, so that it doesn't just feel like a overblown supplement or a 3.75 version.</p><p></p><p>All in all, I think they've done a good job and I'm looking forward to ditching my 3.5 Half-orc assassin in favor of a 4th edition Dwarven Fighter. . . or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HP Dreadnought, post: 4072073, member: 55935"] I for one welcome our new focused core class overlords! It looks as though in 4E, all the classes are going to have a tighter focus to them. In previous editions of the game, the six or seven TRULY core classes were such generalists, that you could run pretty much any archetype with them. This led to a lot of supplements with increasingly contrived core and prestige classes that really didn't do much that a core class couldn't have done. This probably also contributed to power creep as designers were forced to push the limits of what a character class could do in order to differentiate them. Under 4th edition it looks like the classes are going to be much narrower in scope than before. Instead of a core rogue that can perform just about any rogueish role, its going to have a narrower focus, perhaps on thievery and stabbity-stab-stab combat ability. If you want an social "con man" rogue, perhaps that's going to be covered by the Bard class when it comes out. Or some other class altogether. Just like the fighter seems to be focused on heavy armor approaches, if you want an agile fighter, that might now be the province of the ranger class. The classes are becoming more distinct, and I think that's a good thing. I think the argument that "I want to play X now!" and "Everything should be in the PHB from the get-go" is fallacious. In the first place, that leaves no room to expand the game in later supplements. In the second place, its just not possible so its really a question of whose preferences get included. Personally I could care less about Druids, Gnomes, and Bards. Others may feel differently, but I suspect more people share my view than don't, otherwise they would have gone another route if those were among the most popular elements of the game. You certainly don't see them dropping fighters, even though the fighter archetype can be handled by the Paladin or Ranger. Fighters are just too popular. Many of the elements that have not been included just don't have the same amount of adherents as those that do. What about the Warlord you say. . . its brand new, how can it be one of the popular elements? Well. . . the class is brand new, but we don't know enough to say that its playstyle is. Perhaps it turns out that its something that previously a fighter, paladin, or cleric build did well that is very popular. Under the new more narrow class focus, that play style gets its own class. In addition adding some new elements to the game outside of what was previously considered "core" really reinforces the "freshness" of the new rules, so that it doesn't just feel like a overblown supplement or a 3.75 version. All in all, I think they've done a good job and I'm looking forward to ditching my 3.5 Half-orc assassin in favor of a 4th edition Dwarven Fighter. . . or something. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
Top