Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 4072624" data-attributes="member: 27704"><p>Wow, I seem to have sparked quite a bit of response. My thoughts in a second, but first - would people <em>please</em> stop mentioning that Rogues can gain proficiency with weapons like bows? Yes, they can, and no, it doesn't matter. Sneak attack, and all the powers seen in the preview, have a specific list of weapons you can use them with. Proficiency is not the issue.* </p><p></p><p></p><p>The 4E Rogue is by no means the least flexible class I've seen. However, it's ancestor, the 3E Rogue, was a combination of simplicity, flexibility, and utility that the 4E Rogue comes nowhere near. Let's look at what a 3E Rogue could do:</p><p></p><p>* Use any weapon, even including spells with attack rolls, to deliver their sneak attack. </p><p>* Gain sneak attack in a number of ways - by rushing into melee (flanking), hiding in the shadows, using magical aid (invisibility), or hindering their enemies (many spells, items, and other abilities, such as Grease). </p><p>* Have a wide range of skills that could take you anywhere from face to con-man to mechanical expert to explorer to scout to assassin.</p><p>* Multiclass effectively with almost any martial or skilled class and many spellcasters (with the right split); use Sneak Attack in concert with abilities from other classes.</p><p>* Remain viable against high-level foes (much more so than most non-spellcasters), without the balance-shattering abilities of high-level magic.</p><p>* Use their abilities while in disguise with atypical equipment.</p><p></p><p>Of this, the 4E Rogue may accomplish #2 and #5, but fat chance on the rest. And honestly, the 3E Rogue was already well implemented mechanically - the 4E Rogue isn't worse in this aspect, but it isn't hugely better either. So from where I'm sitting, this is a <em>downgrade.</em> Is 4E the Vista of D&D? I hope not. </p><p></p><p></p><p>And why are less flexible classes bad? Because there are only going to be 8 or so in the PHB - simple as that. If they were providing twice as many classes as 3E, they could make them half as flexible. Since they're providing <em>less</em>, that doesn't work. </p><p></p><p>I'm not against supplements, but having to wait for PHBIII+ to play basic types of characters, when with better design I could be playing them right away, isn't inclining me to "upgrade".</p><p></p><p></p><p>One more thing:</p><p> The number of build options, even in 3E, was already virtually infinite. What matters is the number of <em>distinct</em> paths - chosing between two powers that are both dextrous strikes with daggers, where one causes more damage up-front and the other causes bleeding, doesn't increase the number of viable directions available. Chosing between three "blast people with fire" powers doesn't make the Wizard more flexible either. </p><p></p><p></p><p><span style="font-size: 9px">*WotC_Miko posted an interesting hint in this direction, but didn't actually say you could get past the restriction with a feat. Shurikens are light blades, and probably so are Rapiers, so the feat in question may just be Weapon Proficiency, which wouldn't help with a club, whip, or bow.</span></p></blockquote><p></p>
[QUOTE="IceFractal, post: 4072624, member: 27704"] Wow, I seem to have sparked quite a bit of response. My thoughts in a second, but first - would people [I]please[/I] stop mentioning that Rogues can gain proficiency with weapons like bows? Yes, they can, and no, it doesn't matter. Sneak attack, and all the powers seen in the preview, have a specific list of weapons you can use them with. Proficiency is not the issue.* The 4E Rogue is by no means the least flexible class I've seen. However, it's ancestor, the 3E Rogue, was a combination of simplicity, flexibility, and utility that the 4E Rogue comes nowhere near. Let's look at what a 3E Rogue could do: * Use any weapon, even including spells with attack rolls, to deliver their sneak attack. * Gain sneak attack in a number of ways - by rushing into melee (flanking), hiding in the shadows, using magical aid (invisibility), or hindering their enemies (many spells, items, and other abilities, such as Grease). * Have a wide range of skills that could take you anywhere from face to con-man to mechanical expert to explorer to scout to assassin. * Multiclass effectively with almost any martial or skilled class and many spellcasters (with the right split); use Sneak Attack in concert with abilities from other classes. * Remain viable against high-level foes (much more so than most non-spellcasters), without the balance-shattering abilities of high-level magic. * Use their abilities while in disguise with atypical equipment. Of this, the 4E Rogue may accomplish #2 and #5, but fat chance on the rest. And honestly, the 3E Rogue was already well implemented mechanically - the 4E Rogue isn't worse in this aspect, but it isn't hugely better either. So from where I'm sitting, this is a [I]downgrade.[/I] Is 4E the Vista of D&D? I hope not. And why are less flexible classes bad? Because there are only going to be 8 or so in the PHB - simple as that. If they were providing twice as many classes as 3E, they could make them half as flexible. Since they're providing [I]less[/I], that doesn't work. I'm not against supplements, but having to wait for PHBIII+ to play basic types of characters, when with better design I could be playing them right away, isn't inclining me to "upgrade". One more thing: The number of build options, even in 3E, was already virtually infinite. What matters is the number of [I]distinct[/I] paths - chosing between two powers that are both dextrous strikes with daggers, where one causes more damage up-front and the other causes bleeding, doesn't increase the number of viable directions available. Chosing between three "blast people with fire" powers doesn't make the Wizard more flexible either. [size=1]*WotC_Miko posted an interesting hint in this direction, but didn't actually say you could get past the restriction with a feat. Shurikens are light blades, and probably so are Rapiers, so the feat in question may just be Weapon Proficiency, which wouldn't help with a club, whip, or bow.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
Top