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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4072641" data-attributes="member: 6533"><p>Two things:</p><p></p><p>#1 - How do you account for the increased limitations on range with the 3E sneak attack?</p><p></p><p>#2 - If you are judging the number of build options in 4E based on this one choice of Rogue Tactics then 3E goes from your virtually infinite to one or even zero as that level of choice was never present within the 3E Rogue mechanics.</p><p></p><p>if the argument is that a 3E rogue has more build options then the 3E Rogue then that argument is patently false. The 4E Rogue gives the player far more options. Even the presense of two recommended builds doubles your options vs. 3E. Which is deceptive since each of those builds adds at least five additional choices on top of what you would have been given in 3E.</p><p></p><p>You <em>might</em> be able to argue that the framing of the new rogue reduces the overall flexibility of the class. You can argue that the new structure of the rogue eliminates options that were present previously.</p><p></p><p>You <u>cannot</u> argue that it reduces the number of distinct choices the player had before when building a rogue character.</p><p></p><p>It is possible that one could have fewer choices and still have more flexibility, but I must admit that intuitively I expect that the class that's built with more options must accomodate more choices and be a more flexible class.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4072641, member: 6533"] Two things: #1 - How do you account for the increased limitations on range with the 3E sneak attack? #2 - If you are judging the number of build options in 4E based on this one choice of Rogue Tactics then 3E goes from your virtually infinite to one or even zero as that level of choice was never present within the 3E Rogue mechanics. if the argument is that a 3E rogue has more build options then the 3E Rogue then that argument is patently false. The 4E Rogue gives the player far more options. Even the presense of two recommended builds doubles your options vs. 3E. Which is deceptive since each of those builds adds at least five additional choices on top of what you would have been given in 3E. You [I]might[/I] be able to argue that the framing of the new rogue reduces the overall flexibility of the class. You can argue that the new structure of the rogue eliminates options that were present previously. You [U]cannot[/U] argue that it reduces the number of distinct choices the player had before when building a rogue character. It is possible that one could have fewer choices and still have more flexibility, but I must admit that intuitively I expect that the class that's built with more options must accomodate more choices and be a more flexible class. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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