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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="IceFractal" data-source="post: 4072692" data-attributes="member: 27704"><p>However, the number of choices is secondary to the breadth of those choices. For instance, a Wizard with Fire Blast, Mind Control, and Create Labyrinth is more flexible than one with Fire Blast, Ice Blast, Large Fire Blast, Large Ice Blast, Lingering Fire Blast, and Flaming Ice Blast, even though the second has a larger number of choices. </p><p></p><p></p><p>And something I forgot to post previously:</p><p>Re: Trapfinding/Stealth skills being required. They really aren't - and that's a good thing, because a 4E party is by no means guaranteed to have a Rogue. Even if you go with the classic Defender/Striker/Leader/Controller party, that Striker could just as well be a Ranger. And the devs have mentioned that a party missing one role is still viable.</p><p></p><p>For that matter, if the 4E encounter-based traps are anything like the encounter-based traps in Dungeonscape, they're more suited than 3E traps to a Rogueless party. The traps consist of a number of components that can be either disarmed, disabled, or destroyed. While someone with trap-skills certainly makes things easier, they are by no means necessary. And so a party with a non-trapfinding non-stealthy Rogue is no worse off than one without a Rogue - still perfectly viable.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4072692, member: 27704"] However, the number of choices is secondary to the breadth of those choices. For instance, a Wizard with Fire Blast, Mind Control, and Create Labyrinth is more flexible than one with Fire Blast, Ice Blast, Large Fire Blast, Large Ice Blast, Lingering Fire Blast, and Flaming Ice Blast, even though the second has a larger number of choices. And something I forgot to post previously: Re: Trapfinding/Stealth skills being required. They really aren't - and that's a good thing, because a 4E party is by no means guaranteed to have a Rogue. Even if you go with the classic Defender/Striker/Leader/Controller party, that Striker could just as well be a Ranger. And the devs have mentioned that a party missing one role is still viable. For that matter, if the 4E encounter-based traps are anything like the encounter-based traps in Dungeonscape, they're more suited than 3E traps to a Rogueless party. The traps consist of a number of components that can be either disarmed, disabled, or destroyed. While someone with trap-skills certainly makes things easier, they are by no means necessary. And so a party with a non-trapfinding non-stealthy Rogue is no worse off than one without a Rogue - still perfectly viable. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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