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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="JosephK" data-source="post: 4072740" data-attributes="member: 57110"><p>Well, it's very nice to hear that there indeed will be feats to allow for non pigeon-hole weapon choices! I'm still a bit concerned with my hammer wielding dwarven rogue, or club wielding footpad.. As the the wondrous Mikos rapier is also a lightblade.. I hope it'll be possible to use the various rogue powers (and sneak attack) with stuff that isnt necessarily light blades. </p><p></p><p>That said, I still think using feat is a poor choice.. It reminds of why the weapon familiarity rules were introduced. I cant figure out a good reason why this sorta flexibility isnt build into the class from the get-go.. I can see it might be a problem if hammers or clubs for some reason turns out to be a vastly better mechanical choice than light blades (unlikely as it is), but as long as they arent, it just seems like a silly arbitrary constraint. I'd hate to have to waste a feat on getting rogue powers and sneak attack (possibly two) to work with handaxes.. As the choice is almost solely thematical and almost only has to do with how it "feels" to play a given character, rather than mechanical (I'd be all for using feats to be able to sneak with a greatsword or halberd for instance, depending on the mechanical advantage of those).</p></blockquote><p></p>
[QUOTE="JosephK, post: 4072740, member: 57110"] Well, it's very nice to hear that there indeed will be feats to allow for non pigeon-hole weapon choices! I'm still a bit concerned with my hammer wielding dwarven rogue, or club wielding footpad.. As the the wondrous Mikos rapier is also a lightblade.. I hope it'll be possible to use the various rogue powers (and sneak attack) with stuff that isnt necessarily light blades. That said, I still think using feat is a poor choice.. It reminds of why the weapon familiarity rules were introduced. I cant figure out a good reason why this sorta flexibility isnt build into the class from the get-go.. I can see it might be a problem if hammers or clubs for some reason turns out to be a vastly better mechanical choice than light blades (unlikely as it is), but as long as they arent, it just seems like a silly arbitrary constraint. I'd hate to have to waste a feat on getting rogue powers and sneak attack (possibly two) to work with handaxes.. As the choice is almost solely thematical and almost only has to do with how it "feels" to play a given character, rather than mechanical (I'd be all for using feats to be able to sneak with a greatsword or halberd for instance, depending on the mechanical advantage of those). [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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