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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4072744" data-attributes="member: 710"><p>It might be obvious, but I'll point this out anyway: </p><p>Character concepts that were best or at least easiest represented with a Rogue in 3.x might be represented with a different class then Rogue in 3.x. It's possible that some concepts that were better made with Fighter, Ranger or Barbarian in 3.x might work better in 4E with a Rogue.</p><p></p><p>Furthermore: </p><p>It is possible that some concepts that worked with the 3E core classes in the first PHB will not be that easily possible with 4E core classes. </p><p>On the other hand, some concepts that didn't work so well witht he 3E core classes from the first PHB might be easier possible with the 4E core classes. (Warlock and Warlord both open up a lot of options, and even the non-aligment-specific Paladin opens up a few options.)</p><p>Wether it will be a net gain or a net loss, it's a bit early to tell. </p><p></p><p></p><p>I think 3.5 paved the way for the stronger focussed classes, by the way.</p><p>In 3.0, there were next to no new core classes in the splats. But 3.5 supplements contained more of them. I think this was in realisation that some concepts just didn't work so well with the existing classes, and rather trying to make this possible with PrCs or new feats, they tried to make it work with entirely new classes. </p><p>3.x generally had a problem with some classes being very broadly defined, and others were narrowly defined. Compare the Rogue to a Paladin. The Rogue was your "catch-all" class to make any type of concept work (in some way, sometimes you might need to pretend sneak attack didn't exist or stuff like that), while the Paladin required you to play a holy warrior following a specific code of conduct, always lawful good, and eventually also getting a magic horse. You can probably get more narrowly defined then that, but barely so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>In 3.x, it would have made a lot of sense to make the Paladin a Prestige Class, but that wasn't done. </p><p>In 4E, instead of making the Paladin a PrC (or PrC equivalent), all classes get a narrower focus (though some classes, like the Paladin, apparently get a little braoder)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4072744, member: 710"] It might be obvious, but I'll point this out anyway: Character concepts that were best or at least easiest represented with a Rogue in 3.x might be represented with a different class then Rogue in 3.x. It's possible that some concepts that were better made with Fighter, Ranger or Barbarian in 3.x might work better in 4E with a Rogue. Furthermore: It is possible that some concepts that worked with the 3E core classes in the first PHB will not be that easily possible with 4E core classes. On the other hand, some concepts that didn't work so well witht he 3E core classes from the first PHB might be easier possible with the 4E core classes. (Warlock and Warlord both open up a lot of options, and even the non-aligment-specific Paladin opens up a few options.) Wether it will be a net gain or a net loss, it's a bit early to tell. I think 3.5 paved the way for the stronger focussed classes, by the way. In 3.0, there were next to no new core classes in the splats. But 3.5 supplements contained more of them. I think this was in realisation that some concepts just didn't work so well with the existing classes, and rather trying to make this possible with PrCs or new feats, they tried to make it work with entirely new classes. 3.x generally had a problem with some classes being very broadly defined, and others were narrowly defined. Compare the Rogue to a Paladin. The Rogue was your "catch-all" class to make any type of concept work (in some way, sometimes you might need to pretend sneak attack didn't exist or stuff like that), while the Paladin required you to play a holy warrior following a specific code of conduct, always lawful good, and eventually also getting a magic horse. You can probably get more narrowly defined then that, but barely so. :) In 3.x, it would have made a lot of sense to make the Paladin a Prestige Class, but that wasn't done. In 4E, instead of making the Paladin a PrC (or PrC equivalent), all classes get a narrower focus (though some classes, like the Paladin, apparently get a little braoder) [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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