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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="ThirdWizard" data-source="post: 4072810" data-attributes="member: 12037"><p>I'm saying the opposite. A character unfamiliar with the rules does concept first.</p><p></p><p>Isn't that what we're seeing here? People are trying to come up with concepts first and attempting to put what little we've seen in this preview to work with our information about that class gleaned from a preview. We aren't seeing people looking at the class and then working back character concepts. And, since they know little about the game rules, that fact is supporting my point.</p><p></p><p>A character familiar with the rules does rules first. It isn't a conscious decision. I don't think the Buffy game offers any weapon crafting rules. I've never seen anyone go into a Buffy game thinking for their concept "I'm going to be a weapon crafting master!" I have seen that concept in D&D 3e.</p><p></p><p>I'm not saying its conscious. It's subconscious. It's still there. Once you've been playing the game for a while, your decisions are simply informed by the rules. I don't think it can be any other way. You don't try to make a pacifist in 3e.</p><p></p><p>When Planescape wanted to add the role of the fiend touched creature, they had to create rules for it. The trifling was made a PC class. Before that, you couldn't play it. Before the thief was no skill monkey archetype. Before bards there was no "singing support" character concept. Or do you usually go into a Shadowrun game wanting to play a norse skald who sings and helps your allies? It simply doesn't work.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4072810, member: 12037"] I'm saying the opposite. A character unfamiliar with the rules does concept first. Isn't that what we're seeing here? People are trying to come up with concepts first and attempting to put what little we've seen in this preview to work with our information about that class gleaned from a preview. We aren't seeing people looking at the class and then working back character concepts. And, since they know little about the game rules, that fact is supporting my point. A character familiar with the rules does rules first. It isn't a conscious decision. I don't think the Buffy game offers any weapon crafting rules. I've never seen anyone go into a Buffy game thinking for their concept "I'm going to be a weapon crafting master!" I have seen that concept in D&D 3e. I'm not saying its conscious. It's subconscious. It's still there. Once you've been playing the game for a while, your decisions are simply informed by the rules. I don't think it can be any other way. You don't try to make a pacifist in 3e. When Planescape wanted to add the role of the fiend touched creature, they had to create rules for it. The trifling was made a PC class. Before that, you couldn't play it. Before the thief was no skill monkey archetype. Before bards there was no "singing support" character concept. Or do you usually go into a Shadowrun game wanting to play a norse skald who sings and helps your allies? It simply doesn't work. [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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