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General Tabletop Discussion
*Pathfinder & Starfinder
Classes ... Much Less Flexible than Advertised
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4073019" data-attributes="member: 710"><p>I guess it's "selective perception" on both sides of the fence:</p><p>Both types of classes exist in 3rd edition.</p><p>Fighter, Rogue, Cleric and Wizard where focused, but not overly so. Fighter and Rogue mirror each other well - Fighter gains extrem customisation options due to feats, Rogue due to his vast set of skills. </p><p>Barbarian, Bard, Druid, Monk, Ranger and Paladin were very focussed. They had special abilities that made a major part of defining the characters and were not negotiable.</p><p>I think it's interesting to note that the weakly focussed classes are exactly the classes that don't seem to date back to OD&D (as far as I know, I am not a D&D history expert <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). </p><p></p><p>At least in the case of the Rogue, 4th edition seems to aim for a narrower focus of each class. For everyone interested in varied character concept this means that each core class alone will not always be sufficient to play their concept. Which is why multiclassing is very important, and I hope we'll see a preview of that sometime soon. (But maybe we'll only see it in June?) It will also mean that 4E will rely on rules supplements as much as 3E to give everyone what he wants (just not always when he wants it, which is usually now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p>What I hope is that the PHB I classes will cover more ground then the 3E core classes. And if not more, at least a slightly different area of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4073019, member: 710"] I guess it's "selective perception" on both sides of the fence: Both types of classes exist in 3rd edition. Fighter, Rogue, Cleric and Wizard where focused, but not overly so. Fighter and Rogue mirror each other well - Fighter gains extrem customisation options due to feats, Rogue due to his vast set of skills. Barbarian, Bard, Druid, Monk, Ranger and Paladin were very focussed. They had special abilities that made a major part of defining the characters and were not negotiable. I think it's interesting to note that the weakly focussed classes are exactly the classes that don't seem to date back to OD&D (as far as I know, I am not a D&D history expert :) ). At least in the case of the Rogue, 4th edition seems to aim for a narrower focus of each class. For everyone interested in varied character concept this means that each core class alone will not always be sufficient to play their concept. Which is why multiclassing is very important, and I hope we'll see a preview of that sometime soon. (But maybe we'll only see it in June?) It will also mean that 4E will rely on rules supplements as much as 3E to give everyone what he wants (just not always when he wants it, which is usually now :) ). What I hope is that the PHB I classes will cover more ground then the 3E core classes. And if not more, at least a slightly different area of it. :) [/QUOTE]
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Classes ... Much Less Flexible than Advertised
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