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Classes need to be ready to go from the beginning
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<blockquote data-quote="sunmaster" data-source="post: 3761045" data-attributes="member: 54722"><p>I don't know what the real problem with a Hunter class is.</p><p></p><p>When I play a Hunter then I play this PC because he is a hunter: someone who knows the difference between eat this and you die and eat this and you will heal your sickness, someone who can tell where North and South is in a forest, someone who can get food for starving people in many territories and a character who is able to support himself if needed. Then there could be (setting based) alliances with some nobility because hunters (in medieval times) worked for them.</p><p></p><p>I read this thread with some "fear": All you discuss are meta-gaming, combat rules influencing stuff that don't matters one inch.</p><p></p><p>What is better? A min-maxed fighter who cannot get their friends out from the woods or a heroic hunter who will find shelter for the friends, search the path out from the woods and after that just hunt some animals to feed them? A heroic character who stands up for his friends ( even without some stupid bonuses to this and that).</p><p></p><p>Are you all really play classes for their bonusses on the character sheets or are you playing the classes for their individual "bonusses" which they can give to the story, adventure, the other characters and so on?</p><p></p><p> :\</p></blockquote><p></p>
[QUOTE="sunmaster, post: 3761045, member: 54722"] I don't know what the real problem with a Hunter class is. When I play a Hunter then I play this PC because he is a hunter: someone who knows the difference between eat this and you die and eat this and you will heal your sickness, someone who can tell where North and South is in a forest, someone who can get food for starving people in many territories and a character who is able to support himself if needed. Then there could be (setting based) alliances with some nobility because hunters (in medieval times) worked for them. I read this thread with some "fear": All you discuss are meta-gaming, combat rules influencing stuff that don't matters one inch. What is better? A min-maxed fighter who cannot get their friends out from the woods or a heroic hunter who will find shelter for the friends, search the path out from the woods and after that just hunt some animals to feed them? A heroic character who stands up for his friends ( even without some stupid bonuses to this and that). Are you all really play classes for their bonusses on the character sheets or are you playing the classes for their individual "bonusses" which they can give to the story, adventure, the other characters and so on? :\ [/QUOTE]
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