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<blockquote data-quote="Jer" data-source="post: 3761318" data-attributes="member: 19857"><p>Except that he's making the check and consistently FAILING because the mechanics give him about a 30% chance of success on the check. When you fail an Int check the action on the field is something like "I stand there and ponder the tactics of this situation (roll dice) huh - I failed to see good tactics with this situation." It's incredibly hard to even come up with some fun narration to wrap around a mechanic like that.</p><p></p><p>Meanwhile, your allies are swinging swords, tumbling through squares, throwing their shields up and throwing spells around. Even when they fail they are at least doing something dynamic that makes for a memorable game experience - failing to tumble by an ogre to prevent an attack of opportunity is a lot more memorable than failing to make your Int check to get your buddy a +2 bonus on his next attack.</p><p></p><p></p><p></p><p>Except the powers that Merric describes up there don't even sound like a "Hunter" to me - they sound like a support dude. If I want to create a character around a "Hunter" concept, my character is not going to be a support dude - he's probably going to be a kick-ass tracker and damn good with a long bow, but he's not going to be worrying about flanking and figuring out what kinds of tactics will help him support his buddies.</p><p></p><p>And, really, throwing out the "if you care about your character's stats you aren't really 'roleplaying'" argument is just strange when we're talking about D&D - D&D is one of the more stat heavy games out there, and given that there's nothing wrong with an expectation that the stats on a character support the concept for that character.</p></blockquote><p></p>
[QUOTE="Jer, post: 3761318, member: 19857"] Except that he's making the check and consistently FAILING because the mechanics give him about a 30% chance of success on the check. When you fail an Int check the action on the field is something like "I stand there and ponder the tactics of this situation (roll dice) huh - I failed to see good tactics with this situation." It's incredibly hard to even come up with some fun narration to wrap around a mechanic like that. Meanwhile, your allies are swinging swords, tumbling through squares, throwing their shields up and throwing spells around. Even when they fail they are at least doing something dynamic that makes for a memorable game experience - failing to tumble by an ogre to prevent an attack of opportunity is a lot more memorable than failing to make your Int check to get your buddy a +2 bonus on his next attack. Except the powers that Merric describes up there don't even sound like a "Hunter" to me - they sound like a support dude. If I want to create a character around a "Hunter" concept, my character is not going to be a support dude - he's probably going to be a kick-ass tracker and damn good with a long bow, but he's not going to be worrying about flanking and figuring out what kinds of tactics will help him support his buddies. And, really, throwing out the "if you care about your character's stats you aren't really 'roleplaying'" argument is just strange when we're talking about D&D - D&D is one of the more stat heavy games out there, and given that there's nothing wrong with an expectation that the stats on a character support the concept for that character. [/QUOTE]
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