Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes need to be ready to go from the beginning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3761331" data-attributes="member: 7635"><p>The issue Merric is talking about is the element of "Importance Factor". No one likes to be left out of a group. If everyone is having fun, you want to be part of that. Some people don't mind sitting in the shadows and quietly lending support, but I don't think a class (any class) should be built on that assumption. People want to make active choices. Choices that have "Importance". The time my cure spell saved Tordek's life is exciting, the time I gave Tordek a +1 to hit and fear saves is not. </p><p></p><p>Merric felt like his options (hence, his choices) were inconsequential. The monsters would have fallen just as well without his extra +2 to flank or his ability to ignore 1 point of cover AC. Compare that to magic weapon (which a fighter needed to defeat the grick's DR) and you see the difference. </p><p></p><p>We've all had fights were we have "nothing" to do in a round; the fighter vs a swarm, the rogue vs a golem, etc. However, some classes (looking at you bard) have "do nothing" as a pretty constant action (how's that +1 doing guys?) That not dynamic. Thats not fun. So hopefully, 4e will take that element of the leader to heart and add a "look what I can do" to the "look what I'm doing for you" classes...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3761331, member: 7635"] The issue Merric is talking about is the element of "Importance Factor". No one likes to be left out of a group. If everyone is having fun, you want to be part of that. Some people don't mind sitting in the shadows and quietly lending support, but I don't think a class (any class) should be built on that assumption. People want to make active choices. Choices that have "Importance". The time my cure spell saved Tordek's life is exciting, the time I gave Tordek a +1 to hit and fear saves is not. Merric felt like his options (hence, his choices) were inconsequential. The monsters would have fallen just as well without his extra +2 to flank or his ability to ignore 1 point of cover AC. Compare that to magic weapon (which a fighter needed to defeat the grick's DR) and you see the difference. We've all had fights were we have "nothing" to do in a round; the fighter vs a swarm, the rogue vs a golem, etc. However, some classes (looking at you bard) have "do nothing" as a pretty constant action (how's that +1 doing guys?) That not dynamic. Thats not fun. So hopefully, 4e will take that element of the leader to heart and add a "look what I can do" to the "look what I'm doing for you" classes... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classes need to be ready to go from the beginning
Top