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Classes need to be ready to go from the beginning
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3762358" data-attributes="member: 5143"><p>I don't see a problem with that. Almost all the MMORPGs out there were attempts to make D&D WITH graphics. Heck, I think some of the early ones would have LOVED to been called D&D Online if they wouldn't get sued for it. In the process of making them they just discovered some of the flaws with D&D before even D&D did.</p><p></p><p></p><p>Yes, it's true. Some of the roles can be replaced but it makes it more difficult. There's a section about this in the PHBII. You can replace a healer with more damage and do well in most encounters. However, if you run into a creature that is hard to kill for some reason the party will do much, much worse than they would if they had a healer to survive a longer fight.</p><p></p><p></p><p>My question is...why not? Part of what early MMORPGs discovered is what the designers of 4th edition are discovering now: If you don't feel your class is useful...you will want to play something else. If a class is thought to be useless enough, it will rarely get played except by those who like the THEME of the class. Even these people won't be as happy as they would have been if the class was useful AND had the same theme.</p><p></p><p>And for the record, I don't even like WoW...but it has nothing to do with the way the classes are designed to work with each other. If anything it's because that compared to EQ and EQ2, it felt like there were a number of classes that WEREN'T needed. I played a cleric in both EQ and EQ2 and I liked the fact that without me, there was no party(for the most part). I felt like if I made a mistake or I wasn't there, the party was doomed. Even though all I was doing was keeping them alive, I felt like I was being worthwhile.</p><p></p><p>I've played a number of different online games and I've found that the point based ones where you could tailor your own class felt the least fun, since I felt like it didn't matter if I was there or not, EVERYONE in the group had my powers. I might as well just stand there.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3762358, member: 5143"] I don't see a problem with that. Almost all the MMORPGs out there were attempts to make D&D WITH graphics. Heck, I think some of the early ones would have LOVED to been called D&D Online if they wouldn't get sued for it. In the process of making them they just discovered some of the flaws with D&D before even D&D did. Yes, it's true. Some of the roles can be replaced but it makes it more difficult. There's a section about this in the PHBII. You can replace a healer with more damage and do well in most encounters. However, if you run into a creature that is hard to kill for some reason the party will do much, much worse than they would if they had a healer to survive a longer fight. My question is...why not? Part of what early MMORPGs discovered is what the designers of 4th edition are discovering now: If you don't feel your class is useful...you will want to play something else. If a class is thought to be useless enough, it will rarely get played except by those who like the THEME of the class. Even these people won't be as happy as they would have been if the class was useful AND had the same theme. And for the record, I don't even like WoW...but it has nothing to do with the way the classes are designed to work with each other. If anything it's because that compared to EQ and EQ2, it felt like there were a number of classes that WEREN'T needed. I played a cleric in both EQ and EQ2 and I liked the fact that without me, there was no party(for the most part). I felt like if I made a mistake or I wasn't there, the party was doomed. Even though all I was doing was keeping them alive, I felt like I was being worthwhile. I've played a number of different online games and I've found that the point based ones where you could tailor your own class felt the least fun, since I felt like it didn't matter if I was there or not, EVERYONE in the group had my powers. I might as well just stand there. [/QUOTE]
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