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Classes need to be ready to go from the beginning
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<blockquote data-quote="ruleslawyer" data-source="post: 3764796" data-attributes="member: 1757"><p>I'll chime in to say that IH is an <em>unfinished</em> game. Badly developed is not my opinion (although the fact that I DM an IH game probably puts my opinion in the "severely biased" camp). </p><p></p><p>The hunter is indeed one of the "rough edges" in IH... and really the only one that didn't get an overhaul in the Revised version. (The other problem classes, the armiger and weapon master, got some nice rewrites.) I don't think it's a good example of how classes in IH generally play, since its primary shtick has nothing to do with its class abilities and everything to do with single-ability focus (Int) and feat exploitation. A hunter with Weapon Bond (Int) and appropriate masteries in Beast Lore, Tactics of the Mind, and Warleader (as well as the Analyze Opponents feat from the IH Players' Companion) is a scary, scary character. As you noted, Merric, it can't be played until about 4th level.</p><p></p><p>Now, as to where this fits in with D&D: I agree entirely. Every class needs to be fun as of 1st level. To use "fixing the hunter" as an example: I'd give it three token abilities at 1st level (like the berserker gets) and make at least one of those a personal buff that allows the hunter to pull off something cool on his own behalf in combat.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3764796, member: 1757"] I'll chime in to say that IH is an [i]unfinished[/i] game. Badly developed is not my opinion (although the fact that I DM an IH game probably puts my opinion in the "severely biased" camp). The hunter is indeed one of the "rough edges" in IH... and really the only one that didn't get an overhaul in the Revised version. (The other problem classes, the armiger and weapon master, got some nice rewrites.) I don't think it's a good example of how classes in IH generally play, since its primary shtick has nothing to do with its class abilities and everything to do with single-ability focus (Int) and feat exploitation. A hunter with Weapon Bond (Int) and appropriate masteries in Beast Lore, Tactics of the Mind, and Warleader (as well as the Analyze Opponents feat from the IH Players' Companion) is a scary, scary character. As you noted, Merric, it can't be played until about 4th level. Now, as to where this fits in with D&D: I agree entirely. Every class needs to be fun as of 1st level. To use "fixing the hunter" as an example: I'd give it three token abilities at 1st level (like the berserker gets) and make at least one of those a personal buff that allows the hunter to pull off something cool on his own behalf in combat. [/QUOTE]
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