Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Classes, Prestige Classes and Multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 1954611" data-attributes="member: 22103"><p>The more I play or use materials that have an alternate class system, the more I find the traditional D&D class system abhorrent.</p><p></p><p>For example, I just started playing in a Midnight campaign. While it is firmly rooted in 3.x, the new classes (Channeler, Defender, Wildlander) allow for incredible customization within the class itself. These are what base classes should be IMO. You can have different people each play the same class and each will be vastly different. This sort of class system also lessens the need to multiclass or take a PrC.</p><p></p><p>To take this class concept one step further, take a look at Grim Tales. Each class is totally generic. You can now the same character concept built totally different by a variety of people. The system allows for a infinite number of combinations and with only 6 classes! With the standard D&D classes, it is much more difficult to diverge from the implied character archtype. The classes end up looking more alike when played by different people.</p><p></p><p>WotC seems intent on churning out more base classes, each more specific and ridiculous than the next.</p><p></p><p>As stated previuously, the current magic system is also a limitation to the class system. The inability for spellcasters to effectively multiclass increases the need for PrC's. Once again, when compared to alternate magic systems, the standard D&D magic system seems dated and limited.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1954611, member: 22103"] The more I play or use materials that have an alternate class system, the more I find the traditional D&D class system abhorrent. For example, I just started playing in a Midnight campaign. While it is firmly rooted in 3.x, the new classes (Channeler, Defender, Wildlander) allow for incredible customization within the class itself. These are what base classes should be IMO. You can have different people each play the same class and each will be vastly different. This sort of class system also lessens the need to multiclass or take a PrC. To take this class concept one step further, take a look at Grim Tales. Each class is totally generic. You can now the same character concept built totally different by a variety of people. The system allows for a infinite number of combinations and with only 6 classes! With the standard D&D classes, it is much more difficult to diverge from the implied character archtype. The classes end up looking more alike when played by different people. WotC seems intent on churning out more base classes, each more specific and ridiculous than the next. As stated previuously, the current magic system is also a limitation to the class system. The inability for spellcasters to effectively multiclass increases the need for PrC's. Once again, when compared to alternate magic systems, the standard D&D magic system seems dated and limited. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classes, Prestige Classes and Multiclassing
Top