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<blockquote data-quote="GlassJaw" data-source="post: 1954812" data-attributes="member: 22103"><p>And I think it's great. To each their own.</p><p></p><p>I'll be the first to admit though that the system presented in Grim Tales is for a more advanced player. It's much easier for a new player to choose a very specific, and sometimes sterotypical, archetype. I'm at the point now though that when I hear "You're playing a cleric" I roll my eyes. *yawn*</p><p></p><p>The Midnight classes strike an excellent balance I think. The intention and scope of the classes is easy to identify with but customizable enough so that you can make the class your own.</p><p></p><p>On the subject of "is WotC making too many classes and PrC's", it's easy to say "if you don't like it, don't use it". But what if you want to keep your game rules-light or can't invest in a ton of books? There are just some things you <em>can't</em> do with the core classes. It seems the more I play, the more I want the game simplified, though not necessarily the rules themselves but with the amount of resources I need to consult to acheive my vision as both a player and DM. I don't want to have to scour piles of books to find something that fits my concept. I want one book that's powerful enough to create anything my little brain can conjure up.</p><p></p><p>Midnight and Grim Tales especially have acheived what I believe to be the "one book only" concept. I only need one book to make whatever character or NPC I want. It's all in one source. This is a beautiful thing. But I also understand this is something WotC will never do because it's an extremely poor business model. They would have to rely on more fluff for their products. In most cases, Crunch = money. As much as people complain about the new classes and PrC's and poor editing of their materials, WotC is still and will remain on top.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1954812, member: 22103"] And I think it's great. To each their own. I'll be the first to admit though that the system presented in Grim Tales is for a more advanced player. It's much easier for a new player to choose a very specific, and sometimes sterotypical, archetype. I'm at the point now though that when I hear "You're playing a cleric" I roll my eyes. *yawn* The Midnight classes strike an excellent balance I think. The intention and scope of the classes is easy to identify with but customizable enough so that you can make the class your own. On the subject of "is WotC making too many classes and PrC's", it's easy to say "if you don't like it, don't use it". But what if you want to keep your game rules-light or can't invest in a ton of books? There are just some things you [I]can't[/I] do with the core classes. It seems the more I play, the more I want the game simplified, though not necessarily the rules themselves but with the amount of resources I need to consult to acheive my vision as both a player and DM. I don't want to have to scour piles of books to find something that fits my concept. I want one book that's powerful enough to create anything my little brain can conjure up. Midnight and Grim Tales especially have acheived what I believe to be the "one book only" concept. I only need one book to make whatever character or NPC I want. It's all in one source. This is a beautiful thing. But I also understand this is something WotC will never do because it's an extremely poor business model. They would have to rely on more fluff for their products. In most cases, Crunch = money. As much as people complain about the new classes and PrC's and poor editing of their materials, WotC is still and will remain on top. [/QUOTE]
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