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<blockquote data-quote="steeldragons" data-source="post: 7343007" data-attributes="member: 92511"><p>I think every ability is fairly well represented (some too much so, actually).</p><p></p><p>Strength is important for the Fighters. Anyone warrior-like should need some degree of physical strength.</p><p></p><p>Intelligence is important for the Wizards. Anyone wizard-like should need some degree of mental capacity, memory, and reason. This is actually one of the most UNDER-served abilities in 5e. Warlocks, certainly, at the least, should be Int.-based casters. Sorcerers can still be "Charisma-casters"...but Intelligence should be important to them to. Being able to understand how to work magic (arcane, at least) should be an intelligence thing, by definition. </p><p></p><p>Wisdom is important for the Clerics. Anyone priest-/mystic-like should need some degree of enlightenment and good judgement.</p><p></p><p>Dexterity is important for the Rogues. Anyone rogue-/thief-like should need some degree of agility, speed, hand-eye coordination.</p><p></p><p>Constitution is important for everyone. Everybody needs/wants more hit points. Certain classes are more reliant on this as a secondary ability than others. But it's useful for any character.</p><p></p><p>Charisma is important for everyone. Everybody at some point or another should need/want to be effective in their interactions with others in the game. So important, in fact, 5e specifically made a whole "pillar of the game" your interactions with others. Certain classes are more reliant on this as a secondary ability than others. But it's useful for any character.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7343007, member: 92511"] I think every ability is fairly well represented (some too much so, actually). Strength is important for the Fighters. Anyone warrior-like should need some degree of physical strength. Intelligence is important for the Wizards. Anyone wizard-like should need some degree of mental capacity, memory, and reason. This is actually one of the most UNDER-served abilities in 5e. Warlocks, certainly, at the least, should be Int.-based casters. Sorcerers can still be "Charisma-casters"...but Intelligence should be important to them to. Being able to understand how to work magic (arcane, at least) should be an intelligence thing, by definition. Wisdom is important for the Clerics. Anyone priest-/mystic-like should need some degree of enlightenment and good judgement. Dexterity is important for the Rogues. Anyone rogue-/thief-like should need some degree of agility, speed, hand-eye coordination. Constitution is important for everyone. Everybody needs/wants more hit points. Certain classes are more reliant on this as a secondary ability than others. But it's useful for any character. Charisma is important for everyone. Everybody at some point or another should need/want to be effective in their interactions with others in the game. So important, in fact, 5e specifically made a whole "pillar of the game" your interactions with others. Certain classes are more reliant on this as a secondary ability than others. But it's useful for any character. [/QUOTE]
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