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<blockquote data-quote="steeldragons" data-source="post: 7343695" data-attributes="member: 92511"><p>Yet anOTHer way to go, would be to divvy stats up by general class category but assign groupings of classes to EACH/every attribute.</p><p></p><p>Each attribute, let's say to begin with -initial manual, gets 3 classes to call its own. That, of course, makes the game's initially offing 18 classes...seems kinda big/a lot for starting player choices. BUT, it's certainly one way to go for people who like TONS of options. Or, if you do 2 options per, then you're back at the "standard" average of 12 again.</p><p></p><p>STRENGTH CLASSES: The classes who hit hard.</p><p>Fighter (obvs): default guy.</p><p>Barbarian: the hits hard poster child guy.</p><p></p><p>DEXTERITY CLASSES: The classes that are fast and agile.</p><p>Rogue/Thief: default guy.</p><p>Ranger: the "move, strike, move, hide, strike, move some more" guy.</p><p></p><p>CONSTITUTION CLASSES: The classes that endure bodily strain.</p><p>Druid: default guy.</p><p>Paladin: New twist on an olde classic, the "I endure worldly strain (temptations) in the name of my deity/ideals/oath. I endure sooo much, sooo well, my deity/ideals/oath grants me powers" guy. Wisdom will still be important. Yes. Charisma will still be important. Yes. But make the Paladin class built around being TOUGH -physically (divine health, anyone?), mentally (resisting fears, charms), in battle, in leadership, in general- moreso than "strong" or "wise." Paladins' aren't greatwarriors because they hit hard. They're great warriors because they are going to STAND THEIR GROUND (physically and ethically/morally) against the torrents of evil and chaos always seeking to bring them down. That guy on the cliff atop a pile of devil bodies. THAT guy. THE Paladin. An exemplar of Constitution.</p><p></p><p>INTELLIGENCE CLASSES: The classes that cast spells.</p><p>Wizard/Mage: default guy.</p><p>Warlock: I use smarts and ambition or tricks and deception to bilk power from others.</p><p></p><p>WISDOM CLASSES: The classes that channel power.</p><p>Cleric: default guy.</p><p>Monk: the "...focused totality of my spiritual enlightenment..." guy</p><p></p><p>CHARISMA CLASSES: I say make this the long elusive weapons & magic/combo classes attribute.</p><p>Bard: default guy.</p><p>"Sorcerer": spell sword/eldritch knight/bladesinger/innate magic guy.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7343695, member: 92511"] Yet anOTHer way to go, would be to divvy stats up by general class category but assign groupings of classes to EACH/every attribute. Each attribute, let's say to begin with -initial manual, gets 3 classes to call its own. That, of course, makes the game's initially offing 18 classes...seems kinda big/a lot for starting player choices. BUT, it's certainly one way to go for people who like TONS of options. Or, if you do 2 options per, then you're back at the "standard" average of 12 again. STRENGTH CLASSES: The classes who hit hard. Fighter (obvs): default guy. Barbarian: the hits hard poster child guy. DEXTERITY CLASSES: The classes that are fast and agile. Rogue/Thief: default guy. Ranger: the "move, strike, move, hide, strike, move some more" guy. CONSTITUTION CLASSES: The classes that endure bodily strain. Druid: default guy. Paladin: New twist on an olde classic, the "I endure worldly strain (temptations) in the name of my deity/ideals/oath. I endure sooo much, sooo well, my deity/ideals/oath grants me powers" guy. Wisdom will still be important. Yes. Charisma will still be important. Yes. But make the Paladin class built around being TOUGH -physically (divine health, anyone?), mentally (resisting fears, charms), in battle, in leadership, in general- moreso than "strong" or "wise." Paladins' aren't greatwarriors because they hit hard. They're great warriors because they are going to STAND THEIR GROUND (physically and ethically/morally) against the torrents of evil and chaos always seeking to bring them down. That guy on the cliff atop a pile of devil bodies. THAT guy. THE Paladin. An exemplar of Constitution. INTELLIGENCE CLASSES: The classes that cast spells. Wizard/Mage: default guy. Warlock: I use smarts and ambition or tricks and deception to bilk power from others. WISDOM CLASSES: The classes that channel power. Cleric: default guy. Monk: the "...focused totality of my spiritual enlightenment..." guy CHARISMA CLASSES: I say make this the long elusive weapons & magic/combo classes attribute. Bard: default guy. "Sorcerer": spell sword/eldritch knight/bladesinger/innate magic guy. [/QUOTE]
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