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Classes, Races and Themes Headache...
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<blockquote data-quote="Connorsrpg" data-source="post: 5808007" data-attributes="member: 19265"><p>Kinda with you - especially the DM call part, always.</p><p></p><p>I am no fan of point buy, but my favoured way to handle all 3 (Race, Theme/Kit/BG, & Class) would be with the same mechanic: Talent Trees (from Star Wars Saga).</p><p></p><p>The Talent Trees would be defined areas of expertise and each Race, Theme and Class would allow access to some of them.</p><p></p><p>Ideally you would be assigned or choose 2 for race, 1 for theme and around 3 for Class. That would narrow choices, but there would still be choice.</p><p></p><p>(NB: I don't mean a class grants access to only 3 TT's. It would grant several, but the players chooses three to focus on, so the choices do not become surmountable later on).</p><p></p><p>That way you could separate 'cultural</p><p> racial powers into their own TT's. Standard elves may grant access to the 'Woodsman TT', but if you don't want woodsy elves you simply change the 'cultural' TT you grant access to.</p><p></p><p>I think example Archetypes could also be done for those that want to 'grab and play'. Basically, their Talent choices have been done already. (Like the Archetypes in Savage Worlds Deluxe book).</p><p></p><p>I am keen to see how they do the 'powers/mechanics' and will see if my system could work?</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5808007, member: 19265"] Kinda with you - especially the DM call part, always. I am no fan of point buy, but my favoured way to handle all 3 (Race, Theme/Kit/BG, & Class) would be with the same mechanic: Talent Trees (from Star Wars Saga). The Talent Trees would be defined areas of expertise and each Race, Theme and Class would allow access to some of them. Ideally you would be assigned or choose 2 for race, 1 for theme and around 3 for Class. That would narrow choices, but there would still be choice. (NB: I don't mean a class grants access to only 3 TT's. It would grant several, but the players chooses three to focus on, so the choices do not become surmountable later on). That way you could separate 'cultural racial powers into their own TT's. Standard elves may grant access to the 'Woodsman TT', but if you don't want woodsy elves you simply change the 'cultural' TT you grant access to. I think example Archetypes could also be done for those that want to 'grab and play'. Basically, their Talent choices have been done already. (Like the Archetypes in Savage Worlds Deluxe book). I am keen to see how they do the 'powers/mechanics' and will see if my system could work? [/QUOTE]
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