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<blockquote data-quote="DaveDash" data-source="post: 6630428" data-attributes="member: 6786202"><p>The Sorcerer is the worst class in the game IMO at low levels (prior to level 5). There have been so many times I've thought in my head "I wish we had a Wizard instead".</p><p></p><p>Too limited to do anything, lack of spells means they can't really contribute to the exploration pillar of the game. The Sorcerer player in our group also just wants to play the blasty mage so he doesn't really care much for the social pillar. But again, due to their limited spell selection, he can't focus on both combat and social (unlike the Wizard, who can pick up useful spells in all areas). </p><p></p><p>Con saves aren't all they're made out to be I'm learning. With proper positioning you can avoid taking damage, and then with the right group (Abjurer Ward, Cutting Words, Warding flare, etc) you can avoid those hits.</p><p>I used to think warcaster/resilient con was a feat tax, but now not so much. I still think it's a feat tax for melee casters, but not for ranged casters who can hide behind full cover when they're not attacking.</p><p></p><p>At high levels the Sorc for me was very underwhelming. Their spell list is so limited that it really hurts. I don't think it was a coincidence they got a lot of nice spells in the Elemental Evil players guide. Again, not enough spells to really be useful in the exploration pillar of the game, and in combat they're "ok".</p><p></p><p>I'm not considering the favoured soul as that's not out of play testing yet.</p><p></p><p>Those are my experiences anyway with the Sorc, and why I disagree with your rating. If you're seeing amazing things from the Sorc then that's awesome, we're just not getting the most out of it.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6630428, member: 6786202"] The Sorcerer is the worst class in the game IMO at low levels (prior to level 5). There have been so many times I've thought in my head "I wish we had a Wizard instead". Too limited to do anything, lack of spells means they can't really contribute to the exploration pillar of the game. The Sorcerer player in our group also just wants to play the blasty mage so he doesn't really care much for the social pillar. But again, due to their limited spell selection, he can't focus on both combat and social (unlike the Wizard, who can pick up useful spells in all areas). Con saves aren't all they're made out to be I'm learning. With proper positioning you can avoid taking damage, and then with the right group (Abjurer Ward, Cutting Words, Warding flare, etc) you can avoid those hits. I used to think warcaster/resilient con was a feat tax, but now not so much. I still think it's a feat tax for melee casters, but not for ranged casters who can hide behind full cover when they're not attacking. At high levels the Sorc for me was very underwhelming. Their spell list is so limited that it really hurts. I don't think it was a coincidence they got a lot of nice spells in the Elemental Evil players guide. Again, not enough spells to really be useful in the exploration pillar of the game, and in combat they're "ok". I'm not considering the favoured soul as that's not out of play testing yet. Those are my experiences anyway with the Sorc, and why I disagree with your rating. If you're seeing amazing things from the Sorc then that's awesome, we're just not getting the most out of it. [/QUOTE]
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