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<blockquote data-quote="Zardnaar" data-source="post: 6630433" data-attributes="member: 6716779"><p>No offense but you have one of the most powerful parties you can build in 5E and yeah I like the flare, cutting words and warding shield abilites to. However you have listed almost all the ways you have in 5E to mitigate damage as class abilities. Notice how I rated the light cleric, abjurer, paladins and lore bards as tier 1 classes and what is your party made up of<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Your party has all of the powerful subclasses put together designed around party synergy. You might change your opinion on concentration checks when you do not have 4 classes in the game designed around mitigating damage (buffed saves, flare, bard dice, abjurers ward).</p><p></p><p> Play a 5E game without the Paladin no bard at all, a different type of cleric and a different type of wizard and get back to me. If your parties Sorcerer is focusing on blasting stuff he may be doing it wrong btw. Sorcerers excel as buffers. I have seen all of those classes in 5E just not all in the same party. You are also playing a high level game with 3 primary spell casters in your party and those spell casters are also 3 of the most powerful one in the game. And the one martial type you hve buffs those spell casters saves which is a draw back of being a spellcaster. The only change I would make to your party from a char op PoV would be to change your avenging paladin to a oath of the ancients one and even then I would think about it as you are a bit weak with front line types. </p><p></p><p> In my games you might not have enough healing to go around as I could overload your damage mitigation abilities or you would find some situations where you would get hosed as I use a large variety of tricks and encounter types. Your party composition is also a prime example of why I do not rate "moar damage" that highly as there are more powerful things you can do in 5E instead.</p><p></p><p> I find myself agreeing alot with you with your posts about high level 5E. We ave only made it to level 14 so far (and 13,9,10 for other campaigns)</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6630433, member: 6716779"] No offense but you have one of the most powerful parties you can build in 5E and yeah I like the flare, cutting words and warding shield abilites to. However you have listed almost all the ways you have in 5E to mitigate damage as class abilities. Notice how I rated the light cleric, abjurer, paladins and lore bards as tier 1 classes and what is your party made up of;). Your party has all of the powerful subclasses put together designed around party synergy. You might change your opinion on concentration checks when you do not have 4 classes in the game designed around mitigating damage (buffed saves, flare, bard dice, abjurers ward). Play a 5E game without the Paladin no bard at all, a different type of cleric and a different type of wizard and get back to me. If your parties Sorcerer is focusing on blasting stuff he may be doing it wrong btw. Sorcerers excel as buffers. I have seen all of those classes in 5E just not all in the same party. You are also playing a high level game with 3 primary spell casters in your party and those spell casters are also 3 of the most powerful one in the game. And the one martial type you hve buffs those spell casters saves which is a draw back of being a spellcaster. The only change I would make to your party from a char op PoV would be to change your avenging paladin to a oath of the ancients one and even then I would think about it as you are a bit weak with front line types. In my games you might not have enough healing to go around as I could overload your damage mitigation abilities or you would find some situations where you would get hosed as I use a large variety of tricks and encounter types. Your party composition is also a prime example of why I do not rate "moar damage" that highly as there are more powerful things you can do in 5E instead. I find myself agreeing alot with you with your posts about high level 5E. We ave only made it to level 14 so far (and 13,9,10 for other campaigns) [/QUOTE]
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