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<blockquote data-quote="Lancelot" data-source="post: 6630639" data-attributes="member: 30022"><p>Always interested to see someone else's thoughts. The experience at my table would suggest a different ranking for a few, though.</p><p></p><p>I'd consider lifting the war cleric to tier 1. I've seen a war cleric played through 1st-9th level, and they were extremely potent. The channel divinity and domain powers can really swing a combat, especially tied to potent one-shot attacks. Good AC, plenty of HP, healing support where needed. Throw up a <em>guardian spirits</em> and go tank the enemy. Ouch.</p><p></p><p>If the rogue (thief) is tier 2, then my experience would suggest the rogue (assassin) is also tier 2. I've seen assassins scouting ahead of the party and single-handedly taking out encounters without bothering to wait for back-up. I don't think they're tier 1, but they're not worse than the thief in my games.</p><p></p><p>I'm personally disappointed to see the warlock at tier 3, because it's the only class I've played so far (I'm usually the DM). Having said that, I don't feel tier 3. Sure, I took my first level as fighter (and I pity the warlock who doesn't). But I have the highest AC in the party, the most damage, utility spells, familiar, area effects, temp HP gainers... Heck, on a pure numbers basis, there aren't many single-class builds I'd take over my current Fighter 1 / Warlock 4. Sure, if the DM doesn't give me short rests, I don't get my spells back. But who cares? I'm rocking AC 20, with 2d10+2d6+6 force damage (+20' push) per round at massive range. For 1 hour. With proficiency bonus on my Con saves to avoid losing concentration on <em>hex </em>when hit. My invisible imp servant acts on its own initiative count, performing the Help action in combat... or feeding me healing potions... or meat-shielding in extreme cases. I've got <em>misty step</em> to get me out of a tight bind. If I hadn't taken that level of fighter, I'd have worse AC... but I'd have the same <em>fireballs</em> the wizard is rocking. So, yeah... not feeling the tier 3.</p><p></p><p>Finally, I can't conceive of a world in which the bear totem barbarian is tier 3. I'm DM'ing one at 9th level. Half damage from everything (except the incredibly-rare psychic), for basically the entire adventure. Effective 180+ HP, and any healing applied to the barbarian in combat is basically doubled in value (because he has resist-all-except-psychic). Highest AC in the party. Can't be surprised. Polearm Expert for battlefield control and 4 attacks-per-round (Extra Attack, + Bonus Attack, + Reaction Attack). Climbs / swims / lifts / breaks anything. Virtually unkillable. Tier 2 at a minimum; probably tier 1.</p><p></p><p>...</p><p></p><p>But, you know, horses-for-courses. That's just my experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 6630639, member: 30022"] Always interested to see someone else's thoughts. The experience at my table would suggest a different ranking for a few, though. I'd consider lifting the war cleric to tier 1. I've seen a war cleric played through 1st-9th level, and they were extremely potent. The channel divinity and domain powers can really swing a combat, especially tied to potent one-shot attacks. Good AC, plenty of HP, healing support where needed. Throw up a [I]guardian spirits[/I] and go tank the enemy. Ouch. If the rogue (thief) is tier 2, then my experience would suggest the rogue (assassin) is also tier 2. I've seen assassins scouting ahead of the party and single-handedly taking out encounters without bothering to wait for back-up. I don't think they're tier 1, but they're not worse than the thief in my games. I'm personally disappointed to see the warlock at tier 3, because it's the only class I've played so far (I'm usually the DM). Having said that, I don't feel tier 3. Sure, I took my first level as fighter (and I pity the warlock who doesn't). But I have the highest AC in the party, the most damage, utility spells, familiar, area effects, temp HP gainers... Heck, on a pure numbers basis, there aren't many single-class builds I'd take over my current Fighter 1 / Warlock 4. Sure, if the DM doesn't give me short rests, I don't get my spells back. But who cares? I'm rocking AC 20, with 2d10+2d6+6 force damage (+20' push) per round at massive range. For 1 hour. With proficiency bonus on my Con saves to avoid losing concentration on [I]hex [/I]when hit. My invisible imp servant acts on its own initiative count, performing the Help action in combat... or feeding me healing potions... or meat-shielding in extreme cases. I've got [I]misty step[/I] to get me out of a tight bind. If I hadn't taken that level of fighter, I'd have worse AC... but I'd have the same [I]fireballs[/I] the wizard is rocking. So, yeah... not feeling the tier 3. Finally, I can't conceive of a world in which the bear totem barbarian is tier 3. I'm DM'ing one at 9th level. Half damage from everything (except the incredibly-rare psychic), for basically the entire adventure. Effective 180+ HP, and any healing applied to the barbarian in combat is basically doubled in value (because he has resist-all-except-psychic). Highest AC in the party. Can't be surprised. Polearm Expert for battlefield control and 4 attacks-per-round (Extra Attack, + Bonus Attack, + Reaction Attack). Climbs / swims / lifts / breaks anything. Virtually unkillable. Tier 2 at a minimum; probably tier 1. ... But, you know, horses-for-courses. That's just my experience. :-) [/QUOTE]
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