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<blockquote data-quote="Celtavian" data-source="post: 6630809" data-attributes="member: 5834"><p>I've played an Arcane Trickster Rogue. I don't see why it is rated lower than the Thief. Rogue seems a solid tier 2 class, especially the Arcane Trickster. I'll explain why from my experience:</p><p></p><p>1. <em>Minor Illusion</em> is amazing for scouting. With an extremely high Stealth skill and <em>minor illusion</em>, you can hide almost anywhere.</p><p></p><p>2. Rogue is a great switch hitter. Being Dex-based means you are equally adept at ranged and melee combat.</p><p></p><p>3. <em>Shield</em> spell with Uncanny Dodge allows you to melee tank a little bit. You can get your AC to 17 base with a shield spell 22. If some big, heavy damage creature does hit you, you can halve the damage with your reaction no matter what type of attack or attack roll.</p><p></p><p>4. You automatically take half-damage from AoE dex attacks (the vast majority of AoE Attacks). If you save you take none. This has been great when fighting casters and breath weapon creatures.</p><p></p><p>5. Once you reach 13th level, you get <em>haste</em>. I use the extra action from <em>haste</em> to ready for an attack giving me the ability to deliver two Sneak Attacks per round.</p><p></p><p>5. I was amazing in the exploration pillar. Very little can detect a rogue before the rogue detects them. He can advance scout better than any class in the game except a bard using Stealth. He can do a better job removing sentries than the bard.</p><p></p><p>6. Cunning Action makes rogues amazing at moving in and out of battle, chasing down enemies, or hide kiting while invisible. Once you get <em>greater invisibility</em>, you can kill a room full of fairly strong creatures quickly and with minimal danger to you Hiding and moving every round requiring they figure out where you are. You can do this with ranged or melee attacks (much easier with ranged obviously).</p><p></p><p>7. You can protect yourself quite effectively with Cunning Action moving in and out of combat giving another martial an extra attack if the enemy chooses to follow you. You can also move in and out areas sealed off with a <em>flaming sphere</em> or similar magic that does damage at the end of your turn without provoking AoOs allowing you to continue to do damage regardless of how the <em>flaming sphere</em> is positioned.</p><p></p><p>I feel like the Arcane Trickster Rogue brings a lot to the table and is at least the equal of the Thief. I found it to be a very powerful class with versatile capabilities. I can't quite claim Tier 1 due to a lack of party buffing capabilities. Arcane Trickster is definitely Tier 2. You'll have fun playing the class and won't feel overshadowed at all by the other party members. It's one of the few classes I've found that can operate solo against fairly powerful creatures that don't have Truesight killing them without needing much party involvement. </p><p></p><p>I can't disagree with the ranking for a trickery cleric at the moment. I do think the trickery spell list is one of the best of all the domains, if not the best. Invoke Duplicity is a pretty cool ability.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6630809, member: 5834"] I've played an Arcane Trickster Rogue. I don't see why it is rated lower than the Thief. Rogue seems a solid tier 2 class, especially the Arcane Trickster. I'll explain why from my experience: 1. [I]Minor Illusion[/I] is amazing for scouting. With an extremely high Stealth skill and [I]minor illusion[/I], you can hide almost anywhere. 2. Rogue is a great switch hitter. Being Dex-based means you are equally adept at ranged and melee combat. 3. [I]Shield[/I] spell with Uncanny Dodge allows you to melee tank a little bit. You can get your AC to 17 base with a shield spell 22. If some big, heavy damage creature does hit you, you can halve the damage with your reaction no matter what type of attack or attack roll. 4. You automatically take half-damage from AoE dex attacks (the vast majority of AoE Attacks). If you save you take none. This has been great when fighting casters and breath weapon creatures. 5. Once you reach 13th level, you get [I]haste[/I]. I use the extra action from [I]haste[/I] to ready for an attack giving me the ability to deliver two Sneak Attacks per round. 5. I was amazing in the exploration pillar. Very little can detect a rogue before the rogue detects them. He can advance scout better than any class in the game except a bard using Stealth. He can do a better job removing sentries than the bard. 6. Cunning Action makes rogues amazing at moving in and out of battle, chasing down enemies, or hide kiting while invisible. Once you get [I]greater invisibility[/I], you can kill a room full of fairly strong creatures quickly and with minimal danger to you Hiding and moving every round requiring they figure out where you are. You can do this with ranged or melee attacks (much easier with ranged obviously). 7. You can protect yourself quite effectively with Cunning Action moving in and out of combat giving another martial an extra attack if the enemy chooses to follow you. You can also move in and out areas sealed off with a [I]flaming sphere[/I] or similar magic that does damage at the end of your turn without provoking AoOs allowing you to continue to do damage regardless of how the [I]flaming sphere[/I] is positioned. I feel like the Arcane Trickster Rogue brings a lot to the table and is at least the equal of the Thief. I found it to be a very powerful class with versatile capabilities. I can't quite claim Tier 1 due to a lack of party buffing capabilities. Arcane Trickster is definitely Tier 2. You'll have fun playing the class and won't feel overshadowed at all by the other party members. It's one of the few classes I've found that can operate solo against fairly powerful creatures that don't have Truesight killing them without needing much party involvement. I can't disagree with the ranking for a trickery cleric at the moment. I do think the trickery spell list is one of the best of all the domains, if not the best. Invoke Duplicity is a pretty cool ability. [/QUOTE]
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