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<blockquote data-quote="DaveDash" data-source="post: 6631300" data-attributes="member: 6786202"><p>I have a spreadsheet where I have plotted out the DPR of a War Cleric from level 1-20, I used this spreadsheet to compare War Cleric vs Fighter/Cleric builds. To my dismay, I discovered Sacred Flame ends up doing more damage than melee attacks on paper half the time of the clerics life time. This is War Cleric vs War Cleric, not War Cleric vs Light Cleric. </p><p></p><p>So the baseline is that yes, Sacred Flame will out damage a melee on a War Cleric at least half of their level progression, or in the case of a Greatsword, be VERY close to the same damage. Then the actual in game factors which I have outlined previously make this far more in favorable of casting sacred flame than running up and hitting things, putting the whole class design in question.</p><p></p><p>Now I know from actually playing a War Cleric and a Light Cleric, that the Light Cleric has way more damage synergy, is way less bonus action item economy fiddly, and can pump out very nice damage while still having some awesome utility abilities like warding flare. A lot of Cleric DPR comes from spells like spiritual guardians and spiritual weapon, which require a better wisdom, not strength. This is also not factoring in save or die spells like Hold Person, which becomes an awesome spell later in the game, which requires wisdom, not strength. This puts even more dark clouds over the whole class design.</p><p></p><p>The nail in the coffin for me was play testing my War Cleric at level 11 and level 17. There's a huge drop off in effectiveness. This is why Ive been exploring multi-class options for him, because he is unable to fill his role properly from the later half of the game (Level 11+). My light Cleric FYI is currently level 16, and still going strong.</p><p></p><p>If you're already have a strong frontline tank, then I can see a good use case for a War Cleric as an off tank. Otherwise, my game experience, my build tinkering, and my spreadsheets tell me there's very little reason to play one over some other choices, apart from pure RP (which is also fine).</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6631300, member: 6786202"] I have a spreadsheet where I have plotted out the DPR of a War Cleric from level 1-20, I used this spreadsheet to compare War Cleric vs Fighter/Cleric builds. To my dismay, I discovered Sacred Flame ends up doing more damage than melee attacks on paper half the time of the clerics life time. This is War Cleric vs War Cleric, not War Cleric vs Light Cleric. So the baseline is that yes, Sacred Flame will out damage a melee on a War Cleric at least half of their level progression, or in the case of a Greatsword, be VERY close to the same damage. Then the actual in game factors which I have outlined previously make this far more in favorable of casting sacred flame than running up and hitting things, putting the whole class design in question. Now I know from actually playing a War Cleric and a Light Cleric, that the Light Cleric has way more damage synergy, is way less bonus action item economy fiddly, and can pump out very nice damage while still having some awesome utility abilities like warding flare. A lot of Cleric DPR comes from spells like spiritual guardians and spiritual weapon, which require a better wisdom, not strength. This is also not factoring in save or die spells like Hold Person, which becomes an awesome spell later in the game, which requires wisdom, not strength. This puts even more dark clouds over the whole class design. The nail in the coffin for me was play testing my War Cleric at level 11 and level 17. There's a huge drop off in effectiveness. This is why Ive been exploring multi-class options for him, because he is unable to fill his role properly from the later half of the game (Level 11+). My light Cleric FYI is currently level 16, and still going strong. If you're already have a strong frontline tank, then I can see a good use case for a War Cleric as an off tank. Otherwise, my game experience, my build tinkering, and my spreadsheets tell me there's very little reason to play one over some other choices, apart from pure RP (which is also fine). [/QUOTE]
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