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<blockquote data-quote="Bacon Bits" data-source="post: 6631368" data-attributes="member: 6777737"><p>Eh... honestly the tier definitions here are incredibly subjective, moreso than the old 3.x tiers. And realistically we're talking about differences in power level that are easily within one or two tiers from the <a href="http://brilliantgameologists.com/boards/index.php?PHPSESSID=4tleuqii59ilgqj35p323gu8i4&topic=5293" target="_blank">3.x tier system</a>. Simply put, there isn't enough diversity of crunch to make a diversity of class power.</p><p></p><p>I mean, there are some criticisms you can level. Druid, Ranger, Warlock, and Monk require much more system mastery, and can feel more uneven as a result. Ranger has much more reliance on spellcasting than I think most people expect from the class, and the Beastmaster's action economy is pretty unappealing. There are some spells (Bless) and feats (Sharpshooter, GWM) that don't work well with Bounded Accuracy. Any class with short rest recharge abilities has power levels that vary significantly from adventure to adventure or campaign to campaign.</p><p></p><p>Pretty much everything else, though, boils down to play style, campaign style, and thinking on your feet. My Arcane Trickster has been able to dominate most non-combat encounters, and has been able to contribute to most combat encounters, which is exactly what I wanted. This is in a 6 player party with a Bard, Cleric, and Paladin. The Ranger and Barbarian have been the ones dominating combat encounters.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6631368, member: 6777737"] Eh... honestly the tier definitions here are incredibly subjective, moreso than the old 3.x tiers. And realistically we're talking about differences in power level that are easily within one or two tiers from the [URL="http://brilliantgameologists.com/boards/index.php?PHPSESSID=4tleuqii59ilgqj35p323gu8i4&topic=5293"]3.x tier system[/URL]. Simply put, there isn't enough diversity of crunch to make a diversity of class power. I mean, there are some criticisms you can level. Druid, Ranger, Warlock, and Monk require much more system mastery, and can feel more uneven as a result. Ranger has much more reliance on spellcasting than I think most people expect from the class, and the Beastmaster's action economy is pretty unappealing. There are some spells (Bless) and feats (Sharpshooter, GWM) that don't work well with Bounded Accuracy. Any class with short rest recharge abilities has power levels that vary significantly from adventure to adventure or campaign to campaign. Pretty much everything else, though, boils down to play style, campaign style, and thinking on your feet. My Arcane Trickster has been able to dominate most non-combat encounters, and has been able to contribute to most combat encounters, which is exactly what I wanted. This is in a 6 player party with a Bard, Cleric, and Paladin. The Ranger and Barbarian have been the ones dominating combat encounters. [/QUOTE]
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