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<blockquote data-quote="KarinsDad" data-source="post: 6631408" data-attributes="member: 2011"><p>You must not have a Moon Druid with the War Caster feat in your game. The one in our 6th level game crushes in combat. Conjure Animals (and I roll randomly on which animals show up) alone is pretty devastating and pretty much neuters most encounters and results in the rest of the party using fewer resources.</p><p></p><p>They are also good in the exploration arena. They are a bit weak on the social aspects of the game, but your criteria was "most versatile or are the best at what they can do" for tier one and in our game with 7 PCs, the only PC that matches or exceeds the Battle Master Fighter in overall combat effectiveness is the Moon Druid. Note: In our game, the Fighter is more effective in combat than the Hunter Ranger since combat is not just about doing damage (Hunter Rangers do a lot of damage), it's also about preventing the rest of the team (and yourself) from taking damage and/or using resources through mitigation or action economy. Hunter Rangers have very little of that "help the party" stuff. The Druid has many of the same help the party spells that the Ranger has, they just have more spells per day and they swing action economy and add to damage mitigation more. Rangers also get some of the same spells like Conjure Animals, but it's many levels later. In game experience indicates that the Moon Druid is better in combat (and all around versatility) than a Hunter Ranger except in the DPR category (and when Wild Shaped, they are not always that far behind). Wild shape alone allows Druids a ton of exploration and stealth options (and even combat options like holding an entire room by being a huge creature with reach that provokes OAs when foes move beyond their 5x5 square zone) that Rangers just drool over. JME.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6631408, member: 2011"] You must not have a Moon Druid with the War Caster feat in your game. The one in our 6th level game crushes in combat. Conjure Animals (and I roll randomly on which animals show up) alone is pretty devastating and pretty much neuters most encounters and results in the rest of the party using fewer resources. They are also good in the exploration arena. They are a bit weak on the social aspects of the game, but your criteria was "most versatile or are the best at what they can do" for tier one and in our game with 7 PCs, the only PC that matches or exceeds the Battle Master Fighter in overall combat effectiveness is the Moon Druid. Note: In our game, the Fighter is more effective in combat than the Hunter Ranger since combat is not just about doing damage (Hunter Rangers do a lot of damage), it's also about preventing the rest of the team (and yourself) from taking damage and/or using resources through mitigation or action economy. Hunter Rangers have very little of that "help the party" stuff. The Druid has many of the same help the party spells that the Ranger has, they just have more spells per day and they swing action economy and add to damage mitigation more. Rangers also get some of the same spells like Conjure Animals, but it's many levels later. In game experience indicates that the Moon Druid is better in combat (and all around versatility) than a Hunter Ranger except in the DPR category (and when Wild Shaped, they are not always that far behind). Wild shape alone allows Druids a ton of exploration and stealth options (and even combat options like holding an entire room by being a huge creature with reach that provokes OAs when foes move beyond their 5x5 square zone) that Rangers just drool over. JME. [/QUOTE]
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