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<blockquote data-quote="Captain Panda" data-source="post: 6954189" data-attributes="member: 6861845"><p>That's just false. I've DMed for clerics, and while those spells are all very good, druids do it better. Conjure animals beats all of the above. If you don't think so, I suspect you've never seen it in play. Eight giant poisonous snakes can, in the first round, outperform a fireball. They also give terrain control (opportunity attacks, spaces occupied) and soak hits. If an enemy uses a fireball to clear them, that's a fireball he has to center somewhere other than in your face, and if you surround the enemy with them, it would take two fireballs to clear them. Druid summons are simply the best, bar none, in the game. A conjuration wizard requires a minute to do a summon. Being able to summon a swarm at a moment's notice matches or exceeds anything comparable the cleric can do at the same point. </p><p></p><p>But wait, you say clerics have better armor? Too true, they're harder to hit. Let's assume that we have two level six characters, one is a cleric and the other a druid. We'll assume the cleric is in plate with a shield. AC 20, that's very solid, I won't lie. The druid doesn't have the same AC (granted, they aren't too shabby either, studded leather and a shield with good dex gets you to 19), but we'll give that point to the clerics. In contrast, a druid can, twice per short rest, turn into the Loch Ness Monster for a free 68 hit points... twice. The cleric does not have the short rest resource that comes even close to comparing to that. So even if we were to assume the spells themselves were stronger, a dubious assumption at best, the combination of excellent concentration spells combined with wild shape would easily make druids are least equal to clerics, if not simply better. </p><p></p><p>Also, conjuring woodland beings. A DM will only make the mistake of letting you select what comes out when you cast it one time. #PixiesWin</p></blockquote><p></p>
[QUOTE="Captain Panda, post: 6954189, member: 6861845"] That's just false. I've DMed for clerics, and while those spells are all very good, druids do it better. Conjure animals beats all of the above. If you don't think so, I suspect you've never seen it in play. Eight giant poisonous snakes can, in the first round, outperform a fireball. They also give terrain control (opportunity attacks, spaces occupied) and soak hits. If an enemy uses a fireball to clear them, that's a fireball he has to center somewhere other than in your face, and if you surround the enemy with them, it would take two fireballs to clear them. Druid summons are simply the best, bar none, in the game. A conjuration wizard requires a minute to do a summon. Being able to summon a swarm at a moment's notice matches or exceeds anything comparable the cleric can do at the same point. But wait, you say clerics have better armor? Too true, they're harder to hit. Let's assume that we have two level six characters, one is a cleric and the other a druid. We'll assume the cleric is in plate with a shield. AC 20, that's very solid, I won't lie. The druid doesn't have the same AC (granted, they aren't too shabby either, studded leather and a shield with good dex gets you to 19), but we'll give that point to the clerics. In contrast, a druid can, twice per short rest, turn into the Loch Ness Monster for a free 68 hit points... twice. The cleric does not have the short rest resource that comes even close to comparing to that. So even if we were to assume the spells themselves were stronger, a dubious assumption at best, the combination of excellent concentration spells combined with wild shape would easily make druids are least equal to clerics, if not simply better. Also, conjuring woodland beings. A DM will only make the mistake of letting you select what comes out when you cast it one time. #PixiesWin [/QUOTE]
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