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<blockquote data-quote="Ovarwa" data-source="post: 6954237" data-attributes="member: 75153"><p>Hi, I think that Moon Druids' value depends greatly on the campaign. Moon Druids are modal: * In normal mode, they get to cast spells and use magic items. * In wildshape mode, they get to use the abilities of their shape but almost never benefit from spells or items. Other characters usually have access to their entire suite all the time. Does the campaign have lots of magic items? Moon Druids suffer greatly compared to other casters. But as magic becomes more rare, Moon Druids are happy relative to other characters, and Moon Druids are an excellent choice when there are no magic items to be found. Is the campaign structured so that it is hard to predict which mode is better for the next hour or three? Wildshape is a limited resource, and Moon Druids will often find themselves in the wrong mode. In another vein, Moon Druids are especially vulnerable to GM fiat: What do you summon? What animals can you become? Overall, unless the campaign goes heavy on "we're in nature," I think Moon Druids aren't all that: They are full casters with a decent spell list but not awesome. They can do melee awesomely at some levels, but are usually a Big Tofu Block. Magic items are powerful, and Moon Druids use them worse than anyone else. I'm not saying they are bad. But they are second tier full-casters and third tier in melee, except for a few levels in which they are top notch in melee. That's a well-rounded package, to be sure. Anyway, Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6954237, member: 75153"] Hi, I think that Moon Druids' value depends greatly on the campaign. Moon Druids are modal: * In normal mode, they get to cast spells and use magic items. * In wildshape mode, they get to use the abilities of their shape but almost never benefit from spells or items. Other characters usually have access to their entire suite all the time. Does the campaign have lots of magic items? Moon Druids suffer greatly compared to other casters. But as magic becomes more rare, Moon Druids are happy relative to other characters, and Moon Druids are an excellent choice when there are no magic items to be found. Is the campaign structured so that it is hard to predict which mode is better for the next hour or three? Wildshape is a limited resource, and Moon Druids will often find themselves in the wrong mode. In another vein, Moon Druids are especially vulnerable to GM fiat: What do you summon? What animals can you become? Overall, unless the campaign goes heavy on "we're in nature," I think Moon Druids aren't all that: They are full casters with a decent spell list but not awesome. They can do melee awesomely at some levels, but are usually a Big Tofu Block. Magic items are powerful, and Moon Druids use them worse than anyone else. I'm not saying they are bad. But they are second tier full-casters and third tier in melee, except for a few levels in which they are top notch in melee. That's a well-rounded package, to be sure. Anyway, Ken [/QUOTE]
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