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<blockquote data-quote="Zardnaar" data-source="post: 6954239" data-attributes="member: 6716779"><p>Moon Druid wild shaps are often sub optimal as well and being huge can do things like block the rest of your party so you are often restrained as to how you can use it or even worse hindering your own party. </p><p></p><p> At level 14 I noticed the Moon Druid was semi useless more often than not level 18 and 20 look good but you can more or less ignore them in wildeshape form as they are not that much of a threat and its pointless wailing on their buckets of hit points. </p><p></p><p> Turning into a elemental is useful at 10, gets less useful later on. My players are starting to use land Druids more or variant 3pp Druids such as the Elemental Druids and Circle of Life Druids from En5ider. </p><p></p><p> I would need to test out the moon druid again using the Tome of Battle and Volos dinosaurs to be fair.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6954239, member: 6716779"] Moon Druid wild shaps are often sub optimal as well and being huge can do things like block the rest of your party so you are often restrained as to how you can use it or even worse hindering your own party. At level 14 I noticed the Moon Druid was semi useless more often than not level 18 and 20 look good but you can more or less ignore them in wildeshape form as they are not that much of a threat and its pointless wailing on their buckets of hit points. Turning into a elemental is useful at 10, gets less useful later on. My players are starting to use land Druids more or variant 3pp Druids such as the Elemental Druids and Circle of Life Druids from En5ider. I would need to test out the moon druid again using the Tome of Battle and Volos dinosaurs to be fair. [/QUOTE]
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