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<blockquote data-quote="Warbringer" data-source="post: 6180031" data-attributes="member: 14391"><p>[MENTION=48555]1of3[/MENTION]</p><p></p><p>While the designers seem too have been very careful not referring to "arcane" magic in the class description, it is in the Character Creation (most likely an oversight).</p><p></p><p>"The most common classes are cleric, fighter, rogue, and wizard. Clerics are champions endowed with magic from the gods, fighters are tough warriors and weapon specialists, rogues are experts in many areas of expertise and skullduggery, and <strong>mages are masters of arcane magic</strong>"</p><p></p><p>Re the definition of arcane magic, it is at the end of the day arbitrary, but once defined it, it is foundational. Hence "all mages cast arcane spells" is a statement of the class in the game mechanic (ie system rules), and is a tautology, in that it is a universal truth in the logic - a rule, which is [MENTION=20187]GSHamster[/MENTION]'s position (I believe), and so variation of that universal truth is a Liskov violation.</p><p></p><p>For some, that immediately creates an issue because they feel that psionics and invocations are not <em>arcane</em> and are not <em>spells</em>. </p><p></p><p>Now, I agree with your premise that the intent is "mages are supreme magic-users" (first line of class description) and that their magic is specifically untyped and is to be left to the sub-class to type, Mage->arcane, psionicist -> psionic (a truely grammatical tautology), warlocks -> invocation.</p><p></p><p>I suggest that is this is the design intent they need to correct the Character Creation packet and clearly type the magic on the sub-class description (preferably as a keyword)</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6180031, member: 14391"] [MENTION=48555]1of3[/MENTION] While the designers seem too have been very careful not referring to "arcane" magic in the class description, it is in the Character Creation (most likely an oversight). "The most common classes are cleric, fighter, rogue, and wizard. Clerics are champions endowed with magic from the gods, fighters are tough warriors and weapon specialists, rogues are experts in many areas of expertise and skullduggery, and [B]mages are masters of arcane magic[/B]" Re the definition of arcane magic, it is at the end of the day arbitrary, but once defined it, it is foundational. Hence "all mages cast arcane spells" is a statement of the class in the game mechanic (ie system rules), and is a tautology, in that it is a universal truth in the logic - a rule, which is [MENTION=20187]GSHamster[/MENTION]'s position (I believe), and so variation of that universal truth is a Liskov violation. For some, that immediately creates an issue because they feel that psionics and invocations are not [I]arcane[/I] and are not [I]spells[/I]. Now, I agree with your premise that the intent is "mages are supreme magic-users" (first line of class description) and that their magic is specifically untyped and is to be left to the sub-class to type, Mage->arcane, psionicist -> psionic (a truely grammatical tautology), warlocks -> invocation. I suggest that is this is the design intent they need to correct the Character Creation packet and clearly type the magic on the sub-class description (preferably as a keyword) [/QUOTE]
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