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<blockquote data-quote="Sir Brennen" data-source="post: 6180901" data-attributes="member: 553"><p>It's still a playtest document, and I think we might be seeing some changes still. The next packet is being delayed due, in part, to changes based on the last round of feedback. He said he personally didn't see a problem with potions and scrolls for all, not that they absolutely won't change.</p><p></p><p></p><p>I think You're interjecting a lot of your personal vision of what a character from these classes could be. Who says a 1st level wizard has to be old? Who says a sorcerer gets his power when he's young, or a warlock hasn't been chasing a good deal of esoteric knowledge in dusty tomes to learn how to properly make his pact, therefore making him very scholarly?</p><p></p><p> </p><p>Seems to me a good way to address that imbalance is to create the classes from the same chassis. And I've found the 3e psion to have been just as powerful and more flexible than the wizard in the same party. 4e took the "same chassis for all classes" to the extreme in the name of balance. Only in 1st and 2nd editions would I say psi wasn't up to snuff. Otherwise, are you just assuming warlocks and psions in Next will be underpowered if they don't have their own class? Not following the logic there.</p><p></p><p></p><p>Except when I look at the psion in my 3e XPH, that's exactly what I see. Same hit dice, attack bonus and saves as a wizard. Swapped in a new casting mechanic. Even imitated some of the wizards class features like Familiar and various craft item feats. Yes, the fluff is different, but mechanically they're very similar. </p><p></p><p>That'a what I see in the Mage class; just a grouping of those very base similarities. From there, changing Wizardry to Psionics or Sorcery is not just the casting mechanic changing, but the fluff and, (I believe will be the case in the final product), some changes to the base features, including probably some equivalencies like Familiar and Psi-Crystal. Then when you get to changing Schools for Bloodlines, Pacts, Devotions, etc... How is such a character "not really" a Sorcerer, Warlock or Psion?</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6180901, member: 553"] It's still a playtest document, and I think we might be seeing some changes still. The next packet is being delayed due, in part, to changes based on the last round of feedback. He said he personally didn't see a problem with potions and scrolls for all, not that they absolutely won't change. I think You're interjecting a lot of your personal vision of what a character from these classes could be. Who says a 1st level wizard has to be old? Who says a sorcerer gets his power when he's young, or a warlock hasn't been chasing a good deal of esoteric knowledge in dusty tomes to learn how to properly make his pact, therefore making him very scholarly? Seems to me a good way to address that imbalance is to create the classes from the same chassis. And I've found the 3e psion to have been just as powerful and more flexible than the wizard in the same party. 4e took the "same chassis for all classes" to the extreme in the name of balance. Only in 1st and 2nd editions would I say psi wasn't up to snuff. Otherwise, are you just assuming warlocks and psions in Next will be underpowered if they don't have their own class? Not following the logic there. Except when I look at the psion in my 3e XPH, that's exactly what I see. Same hit dice, attack bonus and saves as a wizard. Swapped in a new casting mechanic. Even imitated some of the wizards class features like Familiar and various craft item feats. Yes, the fluff is different, but mechanically they're very similar. That'a what I see in the Mage class; just a grouping of those very base similarities. From there, changing Wizardry to Psionics or Sorcery is not just the casting mechanic changing, but the fluff and, (I believe will be the case in the final product), some changes to the base features, including probably some equivalencies like Familiar and Psi-Crystal. Then when you get to changing Schools for Bloodlines, Pacts, Devotions, etc... How is such a character "not really" a Sorcerer, Warlock or Psion? [/QUOTE]
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