Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes, Subclasses, and Object Oriented Programming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6181199" data-attributes="member: 95493"><p>Nope.</p><p></p><p>Also, it would have been a standard rule only in 3e. So, while you may ignore "tradition" the game should not if they are trying to recapture a specific feeling of how something is supposed to work.</p><p></p><p></p><p>Well, no that's not what I'm saying or asking.</p><p></p><p>You seem to be saying that "because" or "tradition" aren't good enough reasons. But then ignoring anything I put AFTER the "because" in a sentence and saying "you said because, that make's this argument invalid." Which is what I'm saying is fairly arbitrary.</p><p></p><p>Also, you obviously don't see the value or distinction in the split, I get that I really do. I honestly would agree with you about the quality of the class. I don't like psions. Haven't since a single player wildly abused the class and nearly broke my game years ago. However, based on everything I have learned about psionics it is different and thus I can make this argument without even liking the class or power type.</p><p></p><p></p><p>Oh, how does it streamline? Remember you can't use classes or subclasses.</p><p></p><p></p><p>So, the purpose is to streamline. Okay, why not ONE type of magic, or not specifying at all. Magic just is magic in our world after all. All magic (in our real myths) comes from the gods/nature/spirits, or from demons/the soul/blood. That could be our baseline. As @KM says that would make ALL casters divine classes, which I'm okay with. But then you still have a problem as psionics isn't divine magic.. but I'll get back to that.</p><p></p><p></p><p>So is psionic (not magic) vs. magic. One is spell-like and the other is spells. One works in an antimagic field, one does not. One can be dispelled, detected and otherwise countered as magic. One cannot.</p><p>That has nothing to do with tradition or "because" of <em>how</em> the effect works. It does semi come down to those things when you think <em>why</em> they are spell-like abilities but I'm not going into that.</p><p></p><p></p><p>In a debate are we really supposed to do the other person's job for them?</p><p></p><p>Well, I guess I can anyway:</p><p></p><p>Divine magic is magic from a divine source. Typically that means a deity, or other supernatural spirit capable of granting divine spells. (Notice no mention to intermediary acting on behalf of a deity.)</p><p></p><p>But I'll do two better and define arcane and psionics.</p><p></p><p>Arcane magic is magic from an arcane source. Typically this magic comes from years of training and is gained through knowledge of arcane power through magical sigils (spellbooks), innate magical power (bloodlines), or deals with powerful beings (pacts).</p><p></p><p>Psionics is spell-like abilities from a mental source. Typically it manifests as "mind-powers" which cannot be counted as spells and are NOT magic.</p><p></p><p></p><p>Neither an argument nor telling me how I am wrong, just saying that I am. (As per bogmad's comments.)</p><p></p><p></p><p>Yeah, you might be right in some settings but are VERY wrong in others.</p><p></p><p>Even in 3e (which seems to be the edition you are most familiar with?) has druids not responsible to a deity as clerics are. They draw magic from nature itself. Rangers are the same, I believe.</p><p>Paladins are arguably from gods, but they fall based on their ethos and not the word of their god so I don't know.</p><p></p><p>Clerics would mostly fall into this, except for domain clerics who get their power from the cosmos even if gods weren't there - as long as there is divine magic out there.</p><p></p><p>Fiend-worshipers.. as you may guess.. don't work for gods. Heck, the only fiends capable of granting spells are almost at god level themselves. Asmodeus and Orcus have teeter-tottered over that edge a few times.</p><p></p><p>And that all assumes 3e. Now onto 4e where druids (and others, granted) got a primal source. I'm definitely no 4e expert - is a primal source a god (or intermediary)?</p><p></p><p></p><p>A. I agreed with you that sorcerers should be psionic in such a case.</p><p>B. [MENTION=6695559]bogmad[/MENTION] has covered this, twice. (Granted once was after this post but still.)</p><p>C. You aren't making the argument that sorcerers should be different are you? I mean you are, but I don't think you mean to be.</p><p></p><p></p><p>Here is something I'm not exactly clear on. My knowledge of DnD is 3e and on, with minor scatterings of early bits pieced in as I've been explained. Especially on the case of psionics.</p><p></p><p>But the "spontaneous" wizard aspect of sorcerers only seems to apply to the 3e (3.0 and 3.5) version. Even Pathfinder has a better distinction than this. 4e certainly does too.</p><p></p><p></p><p>Success! Psions use mind-"magic", and don't memorize spells from books.</p><p>Told you I could crack it if you answered the bold question.</p><p></p><p></p><p>Everything you are saying here I can say of Psionics =/= magic (or psionics =/= divine OR arcane). See..</p><p></p><p>Psionics =/= arcane and divine, because psionics is sourced to the mind (and is not technically magic) and divine and arcane are not. That IS a difference. It's not a "because" answer, and it's not a "tradition" answer, it's an actual reason.</p><p></p><p>Except, I'm just guessing mind, that you are going to say that isn't good enough. And I get that it isn't .. FOR YOU.. but everyone who likes and uses psionics finds it a great distinction.</p><p></p><p>Just because you don't understand something doesn't mean it shouldn't exist. [sarcasm]*inserts clip of Bill O talking about the tides*[/sarcasm]</p><p></p><p></p><p>This question only applies to the 3e versions of wizard, sorcerer, and psion. Only to those conditions. Since 5e isn't I can't answer that. Also, I like @SW's answer for this "If Psionic effects aren't dissimilar enough from Arcane effects, rebuild them until they are."</p></blockquote><p></p>
[QUOTE="Tovec, post: 6181199, member: 95493"] Nope. Also, it would have been a standard rule only in 3e. So, while you may ignore "tradition" the game should not if they are trying to recapture a specific feeling of how something is supposed to work. Well, no that's not what I'm saying or asking. You seem to be saying that "because" or "tradition" aren't good enough reasons. But then ignoring anything I put AFTER the "because" in a sentence and saying "you said because, that make's this argument invalid." Which is what I'm saying is fairly arbitrary. Also, you obviously don't see the value or distinction in the split, I get that I really do. I honestly would agree with you about the quality of the class. I don't like psions. Haven't since a single player wildly abused the class and nearly broke my game years ago. However, based on everything I have learned about psionics it is different and thus I can make this argument without even liking the class or power type. Oh, how does it streamline? Remember you can't use classes or subclasses. So, the purpose is to streamline. Okay, why not ONE type of magic, or not specifying at all. Magic just is magic in our world after all. All magic (in our real myths) comes from the gods/nature/spirits, or from demons/the soul/blood. That could be our baseline. As @KM says that would make ALL casters divine classes, which I'm okay with. But then you still have a problem as psionics isn't divine magic.. but I'll get back to that. So is psionic (not magic) vs. magic. One is spell-like and the other is spells. One works in an antimagic field, one does not. One can be dispelled, detected and otherwise countered as magic. One cannot. That has nothing to do with tradition or "because" of [I]how[/I] the effect works. It does semi come down to those things when you think [I]why[/I] they are spell-like abilities but I'm not going into that. In a debate are we really supposed to do the other person's job for them? Well, I guess I can anyway: Divine magic is magic from a divine source. Typically that means a deity, or other supernatural spirit capable of granting divine spells. (Notice no mention to intermediary acting on behalf of a deity.) But I'll do two better and define arcane and psionics. Arcane magic is magic from an arcane source. Typically this magic comes from years of training and is gained through knowledge of arcane power through magical sigils (spellbooks), innate magical power (bloodlines), or deals with powerful beings (pacts). Psionics is spell-like abilities from a mental source. Typically it manifests as "mind-powers" which cannot be counted as spells and are NOT magic. Neither an argument nor telling me how I am wrong, just saying that I am. (As per bogmad's comments.) Yeah, you might be right in some settings but are VERY wrong in others. Even in 3e (which seems to be the edition you are most familiar with?) has druids not responsible to a deity as clerics are. They draw magic from nature itself. Rangers are the same, I believe. Paladins are arguably from gods, but they fall based on their ethos and not the word of their god so I don't know. Clerics would mostly fall into this, except for domain clerics who get their power from the cosmos even if gods weren't there - as long as there is divine magic out there. Fiend-worshipers.. as you may guess.. don't work for gods. Heck, the only fiends capable of granting spells are almost at god level themselves. Asmodeus and Orcus have teeter-tottered over that edge a few times. And that all assumes 3e. Now onto 4e where druids (and others, granted) got a primal source. I'm definitely no 4e expert - is a primal source a god (or intermediary)? A. I agreed with you that sorcerers should be psionic in such a case. B. [MENTION=6695559]bogmad[/MENTION] has covered this, twice. (Granted once was after this post but still.) C. You aren't making the argument that sorcerers should be different are you? I mean you are, but I don't think you mean to be. Here is something I'm not exactly clear on. My knowledge of DnD is 3e and on, with minor scatterings of early bits pieced in as I've been explained. Especially on the case of psionics. But the "spontaneous" wizard aspect of sorcerers only seems to apply to the 3e (3.0 and 3.5) version. Even Pathfinder has a better distinction than this. 4e certainly does too. Success! Psions use mind-"magic", and don't memorize spells from books. Told you I could crack it if you answered the bold question. Everything you are saying here I can say of Psionics =/= magic (or psionics =/= divine OR arcane). See.. Psionics =/= arcane and divine, because psionics is sourced to the mind (and is not technically magic) and divine and arcane are not. That IS a difference. It's not a "because" answer, and it's not a "tradition" answer, it's an actual reason. Except, I'm just guessing mind, that you are going to say that isn't good enough. And I get that it isn't .. FOR YOU.. but everyone who likes and uses psionics finds it a great distinction. Just because you don't understand something doesn't mean it shouldn't exist. [sarcasm]*inserts clip of Bill O talking about the tides*[/sarcasm] This question only applies to the 3e versions of wizard, sorcerer, and psion. Only to those conditions. Since 5e isn't I can't answer that. Also, I like @SW's answer for this "If Psionic effects aren't dissimilar enough from Arcane effects, rebuild them until they are." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes, Subclasses, and Object Oriented Programming
Top